In the top right corner of each view, there is a gear to configure the rendering of that view .
You can configure the following items:
|Background||background color of the view, overrides “show sky” and “show envmap” (transparent by default)|
|Show grid||displays the grid representing the ground at zero level with 1×1m squares|
|Show gizmo||displays scene axes, red: +X, green: +Y, blue: +Z|
|Show sky||displays a sky effect with a gradient representing the horizon (at zero level) in the background view or the environment map if the option is enabled|
|Show envmap||shows the environment map of the scene if “show sky” is enabled|
|Render||defines the type of rendering: “Fill” (by default) renders the scene normally, “Wireframe” renders the scene only with the edges of the meshes – You can click on “W” to toggle to these views|
|Mode||changes the view type according to the use case, see below|
There are 4 modes available, which modify the behavior of the projectors in the scene:
|Standard||project the image in a normal way (default)|
|Luminosity||displays the impact strength,in lux, of the projectors in false colors|
|Pixel grid||project a grid representing the size/shape of pixels for each projector|
|Pixel density||displays the pixel density, in px/m², of projectors impacts in false colors|
|Horizontal pixel size||displays the horizontal pixel size, in mm, of projectors impacts in false colors|
|Vertical pixel size||displays the vertical pixel size, in mm, of projectors impacts in false colors|
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