A Render Surface is a rendering area in which all media will be composited.
A V-Node needs a Render Surface affected to it to have content.
An Output has then a portion of the Render Surface (this portion is defined by the MAP)
Create a Render Surface
- Let’s calculate the size we need :
|Size in pixels
|Render Surface size
- Add a Render Surface with a size of 7296×1080 pixels
Create the Outputs
- Add these 4 Outputs into the V-Node
|top left:0;0 Size:1920×1080
|top left:0,0 Size:1920×1080
|top left:1536;0 Size:1920×1080
|top left:1920,0 Size:1920×1080
|top left:3456;0 Size:1920×1080
|top left:3840,0 Size:1920×1080
|top left:5376;0 Size:1920×1080
|top left:5760,0 Size:1920×1080
You can now go to the Shape tab and display the Grid pattern on each output.
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