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Tracking

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tracking

This section contains a set of nodes to help with manipulating tracking data. They are meant to transform sensor input data into meaningful data for the graphs to exploit. *Note : These nodes are only available in Compute graphs and cannot be used in Render…

Tracking

Kinetic Designer: User Interface » Devices » Tracking

A list of other devices supported by Modulo Kinetic for tracking and interactivity.

RenderSurface source creation

Tutorials – English » Training tutorials » Live Event » Live event Part 3 : Mixer » RenderSurface source creation

Now let’s create a source and extract a portion of our RenderSurface. In the Edit tab, click on + to create a new source. Name it BACKGROUND. In the Editor panel set the Input type to Render Surface and in the second drop-down menu select your render…

Merge Tracking 2D

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array » Merge Tracking 2D

Description This node merges two arrays into one single array, just like the Merge node. This node has many additional options and is intended for merging two-dimensional tracking data from sensors. It only considers X and Y Properties in the input arrays to…

KineMotion tracking module

Starter guide » KineMotion tracking module

KineMotion tracking module specsheet

Tracking hardware config

Kinetic Designer: User Interface » Top Menu » Edit » Tracking hardware config

Select the corresponding serial COM port (go to device manager to find the serial port created when you plugged the first beacon) and click on connect. Click on refresh button, to refresh the list of available COM port. Beacon setup: You can change the radio…

KineMotion – Tracking module

KineMotion – Tracking module

KineMotion, the real-time tracking system by Modulo Pi Available as an option for Modulo Kinetic, KineMotion is an optical tracking solution instrumental in creating state-of-the-art visual environments: Dynamic projection mapping, interactive video effects,…

Ajout de source render surface

Tutoriels – Français » Tutoriels de formation » Live Event » Live event Part 3-Mixer » Ajout de source render surface

Nous allons maintenant ajouter une source de type RenderSurface.

Projection de contenu en utilisant le tracking

Tutoriels – Français » Tutoriels de formation » Projection de contenu en utilisant le tracking

KineMotion est une solution de tracking en temps réel développée par Modulo Pi. Il peut être utilisé pour faire une projection dynamique, FX interractifs, follow-spot automatique, spatialisation audio, et plus. Pour plus d’information veuillez-vous référer…

Appliquer un effet chromakey sur la source Deltacast

Tutoriels – Français » Tutoriels de formation » Setup a XR studio with a green screen » Mix the 3D camera POV and the real camera feed » Appliquer un effet chromakey sur la source Deltacast

Selectionner le layer Deltacast dans la timeline et dans la fenêtre Editor ajouter un Fx > Chromakey Ajuster le réglage green color Pour le Primary color, c’est mieux de choisir la couleur la plus courante au lieu d’une zone brillante ou…

Apply a chromakey FX on the Deltacast source

Tutorials – English » Training tutorials » Setup a XR studio with a green screen » Mix the 3D camera POV and the real camera feed » Apply a chromakey FX on the Deltacast source

Select the layer Deltacast in the timeline and in the Editor tab add an Fx > Chromakey Adjust the green color setting As a Primary color, it is better to choose a mean background color instead of a very light or dark one *If you really have differente green…

Tracking to project interactive content with one video projector

Tutorials – English » Training tutorials » Tracking to project interactive content with one video projector

KineMotion is a real-time tracking solution fully developped by Modulo Pi. It can be used to perform dynamic projection mapping, interactive video effects, automatic follow spot, spatial audio, and more. For more information, please check the KineMotion specification…

Live mixer – add source to the Preview and TAKE action

Tutorials – English » Training tutorials » X-Map-Letter » Live mixer – add source to the Preview and TAKE action

We will now add two sources in the SCREEN destination Then a source in the Logo destination and in the Round destination You can now press TAKE. To action the TAKE will send the Preview to the Program.

Live mixer – mettre une source au Preview et TAKE au PGM

Tutoriels – Français » Tutoriels de formation » X-Map-Letter » Live mixer – mettre une source au Preview et TAKE au PGM

Nous allons maintenant ajouter deux sources dans la destination SCREEN : Puis une source dans la destination Logo et dans la destination Round : Faire maintenant un TAKE. Actionner le TAKE enverra le contenu du Preview au Program.

Tracking d’un panneau à l’aide de plusieurs LED

Tutoriels – Français » Tutoriels de formation » Projection de contenu en utilisant le tracking » Tracking d’un panneau à l’aide de plusieurs LED

Préparer l’equipement Mesurer la taille du panneau à tracker, dans notre cas le panneau mesure 1 × 0,73 mètres Déterminer ce ratio. Dans notre cas 1/0,73=*1,37* Placer les 4 LEDs sur le panneau et mesurer chacune de leur position *Nous avons…

L-ISA Spatial Audio

Tutorials – English » Video tutorials » L-ISA Spatial Audio

Overview In this video tutorial, we will see how to interface Kinetic Designer with an L-ISA Controller by L Acoustic. We’ll first see how to create an L-ISA device and configure it. Then we will see how to send pan, width, distance and tracking…

L-Acoustics L-ISA Controller

Kinetic Designer: User Interface » Devices » Audio » L-Acoustics L-ISA Controller

Choose this device to connect to a L_Acoustics L-ISA controller Settings: Name User-friendly name Enable Activate to enable the device Run at startup Activate to run the device at Kinetic startup Input Enable…

Adm OSC

Kinetic Designer: User Interface » Devices » Audio » Adm OSC

Description This device connects to other devices on the network running Object Based Audio (OBA) by using the Audio Definition Model (ADM) implemented over the Open Sound Control (OSC) protocol. It can send and/or receive position data for sources. *Note : Position…

PosiStage Net Server

Kinetic Designer: User Interface » Devices » Tracking » PosiStage Net Server

Select this device to send PosiStageNet information to the tracking server. PosiStageNet is an open protocol enabling the broadcast of 3 dimensional position coordinates, velocity, orientation and acceleration data of objects tracked on…

PJLink

Kinetic Designer: User Interface » Devices » Projectors » PJLink

Select this device to control Panasonic video projectors and many other projector brands that support the PJLink protocol. Settings Property Default Description Name PJLink User-friendly name. Enable ON …

Point Cloud to Blob

Kinetic Designer: User Interface » Graph Editor » Compute Specific Graph Nodes » Point Cloud » Point Cloud to Blob

Description This node is designed to perform blob tracking on Point clouds. Similarly to Blob Tracker which performs blob tracking on CV Image streams, this node will output a CV Image stream displaying the detection and tracking of blobs, as well as an array…

Blob Tracker

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array » Blob Tracker

Description This node detects and tracks blobs in CV images. It will output a CV Image enhanced with the detected blobs highlighted and an array containing the following informations for each blob : Coordinates, Size, Speed, Orientation, Lifetime since detection and a…

Preview/Program

Tutorials – English » Training tutorials » Live Event » Live event Part 3 : Mixer » Preview/Program

The Mixer works with a Preview (PVW) and a Program (PGM). *Info : Program contains the feed currently live and Preview contains the content standing-by to be sent to the Program with the CUT or TAKE actions. CUT will send the content from Preview to Program instantly,…

Barco

Kinetic Designer: User Interface » Devices » Projectors » Barco

Select this device to control Barco UDX or F-series video projectors. Settings Property Default Description Name Barco VP User-friendly name. Enable ON Toggle to enable/disable the device. Run at…

Preferences

Kinetic Designer: User Interface » Top Menu » Edit » Preferences

From this pop-up window you can configure: General: Autosave: You can activate the autosave feature. Disable this option when the show is playing. Auto backup: Allow to trigger an automatic backup. Define the recurrence of the auto backup. Interfaces: Theme:…

KineMotion objects

Kinetic Designer: User Interface » KineMotion » KineMotion objects

This tab of Tracking Group editor allows you to define 3D objects that need to be tracking by multiple cameras. Contents: Left panel Tracking object: common parameters Tracking object: point Tracking object: rigid body Filter You have the possibility to…

KineMotion tasks

Kinetic Designer: User Interface » KineMotion » KineMotion tasks

In this section, you will find different tasks that can be used with the tracking module. See section Tasks for more general introduction about tasks. As usual, in order to add a task, you need to drag&drop the object into the task tab. Tasks are available for Groups,…

KineMotion main tab

Kinetic Designer: User Interface » KineMotion » KineMotion main tab

The Tracking tab consists of two main elements allowing the control of tracking groups and cameras. List of tracking elements The left panel of the tracking tab represents a tree view of tracking groups and tracking cameras (see image above) Each tracking group…

KineMotion Graph Nodes

Kinetic Designer: User Interface » KineMotion » KineMotion Graph Nodes

In this section, you will find different nodes associated with the tracking module. See section Graph Editor for more general introduction about graphs. As usual, in order to add a node, you need to drag&drop the object into the graph editor. Graph nodes are…

KineMotion

Kinetic Designer: User Interface » KineMotion

In this page, we will introduce the many possibilities offered by KineMotion, the tracking module allowing to obtain real-time estimation of object’s position and rotation. Sub-topics: Main tab Group editor Camera editor Graph Tasks

KineMotion group editor

Kinetic Designer: User Interface » KineMotion » KineMotion group editor

Group editor is the main control point of the tracking module. It includes the following tabs: General Calib. report Ground calib. Objects Listing Filter General Mode Determines in which mode the group will operate after clicking on Start button .…

Destinations

Live Mixer » Destinations

Destinations You can create any number of Destinations. Each Destination can have any number of Mix/Engine (ME). Each Mix/Engine is composed of two layers than can crossdfade from Preview to Program. Click on the +Dest button to add new Destination in your…

Analog Way VIO

Kinetic Designer: User Interface » Devices » Switchers » Analog Way VIO

Choose this device to control Analog Way VIO series. Settings: Name User-friendly name Enable Activate to enable the device Run at startup Activate to run the device at Kinetic startup IP Enter the ip address…

Transform 3D

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tracking » Transform 3D

Description This node is designed to compute a dynamic transformation matrix to modify the position of a 3D object in your 3D scene in sync with it’s real life counterpart in the real life scene. It was originally designed to work with the Kinemotion tracking…

Use the Mixer software to switch between Camera1 and Camera2

Tutorials – English » Training tutorials » Setup a XR studio with a green screen » Add another camera to the XR scene » Use the Mixer software to switch between Camera1 and Camera2

Use the Mixer to switch between the two cameras Open the Modulo Mixer software Enter the Designer IP Address Add 1 Destination of 1920×1080 Add 2 Sources, one for the Render Surface Camera1 and one for the Render Surface Camera2 Drag & drop the Destination…

KineMotion camera editor

Kinetic Designer: User Interface » KineMotion » KineMotion camera editor

Tracking camera editor is composed of 3 tabs: General Masks Advanced General FPS [frames per second] (30,60,90,120,150,180,200,240) Determines how often a camera will acquire a new image. default H. FOV [degrees] (Auto,38,42,46,51,56,58,70,82) Default…

Ouster

Kinetic Designer: User Interface » Devices » LiDAR 3D » Ouster

Description The Ouster OS0 has an ultra-wide field of view of 90° and a maximum range of up to 35m. The OS Dome has a 180° field of view and a maximum range of up to 20m. These are currently the only models of 3D LIDARS officially supported by Modulo…

Angular Speed

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array » Angular Speed

Description This node is designed to automatically calculate the angular speed of every item in an array based on it’s X and Y coordinates. It is made to be used on the tracking data of rotating objects. It adds the following properties to the input array…

Zed 2i

Kinetic Designer: User Interface » Devices » Depth Cameras » Zed 2i

Description The Stereolab Zed 2i is a durable and versatile IP66 stereo camera, built to withstand challenging environments. Settings Property Default Description Name Zed User-friendly name. Enable ON …

3D LIDAR (Ouster)

Tutoriels – Français » Tutoriels vidéo » 3D LIDAR (Ouster)

Aperçu Dans ce tutoriel nous allons voir comment se connecter au nuage de point live d’un LIDAR 3D, puis sélectionner un plan sur lequel appliquer un tracking des déplacements d’objets ou de personnes. Ce projet sera prototypé en utilisant un LIDAR 3D…

Track a board with multiple LEDs

Tutorials – English » Training tutorials » Tracking to project interactive content with one video projector » Track a board with multiple LEDs

Prepare the equipment Take the size of the board you use, in our case, it is 1 × 0,73 meters Determine the ratio. In our example, it is 1,37 Place 4 LEDs on the board, and take measure of each LED *In our case, we decided that the center of the board is at…

Calibrer la position du video projecteur dans la 3D

Tutoriels – Français » Tutoriels de formation » Projection de contenu en utilisant le tracking » Calibrer la position du video projecteur dans la 3D

Nous allons maintenant ajouter un video projecteur à notre système de tracking, et l’utiliser afin de projeter du contenu sur le point LED tracké. Pour cela, nous devons calibrer la position du video projecteur dans la 3D de notre scène. Dans la fenêtre…

Camera settings

Tutorials – English » Training tutorials » Camera AR » Camera settings

First you have to activate the camera tracking data output. Access camera settings via your web browser. Go to Setup/Tracking Data Output/ Connection type and set IP(UDP) On. Go to IP out , activate Client1 and type the Kinetic Designer’s IP adress and…

Edit

Kinetic Designer: User Interface » Top Menu » Edit

Edit You can click on the “Edit” menu to have access to the following actions: Undo: To undo last action. Redo: To rollback last undo action. Supr: To delete the active selection. Cut: To cut the active selection. Copy: To copy the active selection. Paste: To…

Calibrate the cameras in the 3D space

Tutorials – English » Training tutorials » Tracking to project interactive content with one video projector » Calibrate the cameras in the 3D space

Our cameras are ready and added to our project in Modulo Kinetic Designer. Now, we will add and calibrate them in order to place them in the 3D environment. Use the Wand to get points for the calibration Put the Wand onto its stick to make higher movements In…

Azure Kinect

Kinetic Designer: User Interface » Devices » Depth Cameras » Azure Kinect

Description The Microsoft Azure Kinect is a spatial computing developer kit with sophisticated computer vision and speech models, advanced AI sensors, and a range of powerful SDKs that can be connected to Azure cognitive services. Settings Property…

Calibrate a video projector in the 3D space

Tutorials – English » Training tutorials » Tracking to project interactive content with one video projector » Calibrate a video projector in the 3D space

We will now add a video projector to our setup, and use it to project content on the LED point we track. To achieve that, we need to calibrate the video projector physical position into the stage. In the 3D scenes window, click on + Projector to add one Stop…

Window

Kinetic Designer: User Interface » Top Menu » Window

Window This tab allows you to modify the appearance of Kinetic interface, depending on the type of project your are working on. Activate one of the following Window Presets : • Standard 2D Windows for a view of basic 2D compositing (Preview, Timeline,…

3D LIDAR (Ouster)

Tutorials – English » Video tutorials » 3D LIDAR (Ouster)

Overview In this tutorial we will learn how to connect to a 3D LIDAR’s point cloud stream and track movement on a designated plane. This project will be prototyped using an Ouster OS-0 3D LIDAR and a single video projector aimed at the floor on which we will…

Common Graph Nodes

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes

The following section will detail each node that can be used in both the Compute Graph and the Render Graph. Categories Basic Input : A collection of basic nodes to generate data directly from the graph. Array : Nodes to manipulate array data. Converter : Nodes…

Calibrer la position des caméras dans la 3D

Tutoriels – Français » Tutoriels de formation » Projection de contenu en utilisant le tracking » Calibrer la position des caméras dans la 3D

Les caméras sont maintenant configurées et ajoutées au projet Modulo Kinetic Designer. Nous allons maintenant calibrer leur position dans l’environnement 3D. Utiliser le Wand (baguette) pour obtenir des points dans l’espace pour la calibration Fixer…

Dot selector

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tracking » Dot selector

Description This node enables the isolation of a single item from its input array and outputs its data. It was designed to isolate tracking beacons in tracking arrays using either an Index, an ID or a Tag. It can still have some use when used with a BlackTrax system…

Drag & drop

Kinetic Designer: User Interface » UI Designer » Drag & drop

It is possible to add some components from other parts of Modulo Kinetic Designer through a simple drag & drop. Devices: It’s possible to drag some devices in a user interface. Go to devices description to know if the device support the drag & drop in the user…

KineMotion software

KineMotion – Tracking module » KineMotion software

To find out more about the KineMotion software, please visit this section.

Interactivity with 2D and 3D LiDARs

Application notes » Interactivity with 2D and 3D LiDARs

Interactive projection on walls and floor with 2D & 3D LiDARs Set-up relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 3 outputs 1 × 3D LiDAR (Ouster – OSDome) 2 × 2D LiDARs (Hokuyo – UST-10LX) Easy setup and smooth…

Kinetic Designer

Kinetic Designer: User Interface » Devices » Modulo Pi Devices » Kinetic Designer

Choose this device to control a Kinetic Designer. Settings: Name User-friendly name Enable Activate to enable the device Run at startup Activate to run the device at Kinetic startup IP Enter the ip address of…

OSC

Kinetic Designer: User Interface » Devices » Control » OSC

This device allows you to receive or send OSC message. !OSC message is an alphanumerical field starting with “/” caracter Settings: Name User-friendly name Enable Activate to enable the device Run at startup …

Mix the 3D camera POV and the real camera feed

Tutorials – English » Training tutorials » Setup a XR studio with a green screen » Mix the 3D camera POV and the real camera feed

Get the 3D camera POV Drag and drop the 3D camera named Camera_AR into the Timeline “CAMERAS” *This Camera_AR content needs to be sent to the V-Node, meaning this Camera layer needs to be placed on the Render Surface assigned to the V-Node. The…

Modulo Shortcut

Kinetic Designer: User Interface » Devices » Modulo Pi Devices » Modulo Shortcut

Choose this device to control a Modulo Shortcut and take control to your Power Point presentations. You can download Modulo Shortcut for Windows here You can download Modulo Shortcut for Mac here Settings: Name User-friendly name Enable …

Sources

Live Mixer » Sources

You can create any number of sources. Click on the + button to add new source in your project. Click on the button to delete a source. Click on this button to visualize live thumbnail stream. You can directly freeze/unfreeze a source in the list. You can…

Alpha Compositing

Kinetic Designer: User Interface » Graph Editor » Render Graph Nodes » GPU Blend » Alpha Compositing

Description This effect accepts two images as inputs and allows for a number of compositing effects to be applied on these two images. *This is one of the most fundamental nodes in the render graph and will be widely used to combine two images into a single…

Create a new show and configure the cameras

Tutorials – English » Training tutorials » Tracking to project interactive content with one video projector » Create a new show and configure the cameras

Check we have only one Modulo Kinetic Designer opened Before moving forward, be sure you only have one Modulo Kinetic Designer opened at the same time. If there is already one or several Kinetic Designers opened, be sure the OptiTrack is disabled in Edit > Preferences…

Christie Digital

Kinetic Designer: User Interface » Devices » Projectors » Christie Digital

Select this device to control Christie Digital video projectors. Settings Property Default Description Name Christie Digital User-friendly name. Enable ON Toggle to enable/disable the device. Run…

Configure the Panasonic AW-UE150 camera

Tutorials – English » Training tutorials » Setup a XR studio with a green screen » Configure the Panasonic AW-UE150 camera

Beforehand, ensure you that : The camera is connected on the same network as the Designer and in the same IP address range. The camera is powered with POE++ *If you encounter a matter connecting your camera please refer you to the camera documentation on the…

Sources creation

Tutorials – English » Training tutorials » Live Event » Live event Part 3 : Mixer » Sources creation

Now let’s create our sources. *Info : There are only two kinds of source you can add : Live sources and RenderSurface sources. Live sources are live signals from a NDI feed, HDMI, SDI, etc. RenderSurface sources are content displayed on a Render Surface, which…

UDP

Kinetic Designer: User Interface » Devices » Low level protocol » UDP

Choose this device to send and receive UDP packet to/from other devices. Settings: Name User-friendly name Enable Activate to enable the device Run at startup Activate to run the device at Kinetic startup IP …

Generate a dongle context file

How-To » Generate a dongle context file

You have several options to generate a dongle context file: For a VNode directly from the Modulo Kinetic Designer with the remote control panel From the Modulo Kinetic Designer or VNode (or notebook with Lite edition) !If you need to update several applications at…

WebSocket client

Kinetic Designer: User Interface » Devices » Low level protocol » WebSocket client

Choose this device to connect to a WebSocket server. Settings: Name User-friendly name Enable Activate to enable the device Run at startup Activate to run the device at Kinetic startup Url Url of your server.…

ModuloDMXTool

Companion Apps » ModuloDMXTool

ModuloDMXTool: ModuloDMXTool is free application to send and receive Art-Net DMX from/to any device. You can use this application to simulate a light desk or a light when you use the DMX device in Modulo Player or Modulo Kinetic. Download: For PC: Connect to the…

Vector Target

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Math » Vector Target

Description This node performs a vector subtraction between two vectors Source and Target. The subtraction is Target – Source and the resulting vector describes the parameters (angle and length) to go from Source to Target. Properties This node has…

Optoma

Kinetic Designer: User Interface » Devices » Projectors » Optoma

Select this device to control Optoma video projectors. Settings Property Default Description Name Optoma User-friendly name. Enable ON Toggle to enable/disable the device. Run at startup ON …

WebSocket server

Kinetic Designer: User Interface » Devices » Low level protocol » WebSocket server

Choose this device to create a WebSocket server. other device can connect to this server. Settings: Name User-friendly name Enable Activate to enable the device Run at startup Activate to run the device at Kinetic startup…

Add the second camera and configure it

Tutorials – English » Training tutorials » Setup a XR studio with a green screen » Add another camera to the XR scene » Add the second camera and configure it

Add devices for the new camera Add a new Camera AR FreeD Kinetic Device, define the Camera type to Panasonic AW-UE-150 and indicate its communication port Add a new Device PTZ camera , select Panasonic AW-HExx and enter its IP address *Because the first Camera is…

Serial

Kinetic Designer: User Interface » Devices » Low level protocol » Serial

Choose this device to control a device on a serial port. Optionally, you will need a USB to RS232 converter to connect. Settings: Name User-friendly name Enable Activate to enable the device Run at startup Activate to run…

Créer un nouveau show et configurer les caméras

Tutoriels – Français » Tutoriels de formation » Projection de contenu en utilisant le tracking » Créer un nouveau show et configurer les caméras

Vérifier que nous n’avons qu’un seul Modulo Kinetic Designer ouvert Avant de continuer, assurez-vous de n’avoir qu’un seul Modulo Kinetic Designer ouvert à la fois. Si plusieurs Kinetic Designers sont ouverts, assurez-vous que la case…

TCP Client

Kinetic Designer: User Interface » Devices » Low level protocol » TCP Client

Choose this device to control a device sending TCP/IP command. Settings: Name User-friendly name Enable Activate to enable the device Run at startup Activate to run the device at Kinetic startup IP Enter your…

TCP Server

Kinetic Designer: User Interface » Devices » Low level protocol » TCP Server

Choose this device to create a TCP/IP server. other device can connect to this server. Settings: Name User-friendly name Enable Activate to enable the device Run at startup Activate to run the device at Kinetic startup…

Configurer la caméra Panasonic AW-UE150

Tutoriels – Français » Tutoriels de formation » Setup a XR studio with a green screen » Configurer la caméra Panasonic AW-UE150

Avant de commencer, assurez vous que : La caméra est connectée au même réseau que le Kinetic Designer et dans la même plage IP. La caméra est alimentée en POE++ *Si vous rencontrez un souci lors de la connection de la caméra merci de vous référez à la…

Introduction

Introduction

Modulo Kinetic More than a media server Modulo Kinetic is the ultimate video solution tailored for the most challenging projects. This fully-integrated media server with embedded live mixer will be the cornerstone of your entire workflow. Perform study, simulation,…

Starter guide

Starter guide

Welcome to Modulo Kinetic’s starter guide. This section contains basic information to get your started with the setup of Kinetic Designer and V-Nodes. Setting up Modulo Kinetic hardware & software Understanding Modulo Kinetic’s offline licenses…

Projection Design

Kinetic Designer: User Interface » Devices » Projectors » Projection Design

Select this device to control your Projection Design video projectors. Settings Property Default Description Name Projection Design VP User-friendly name. Enable ON Toggle to enable/disable the device.…

Grand Master

Kinetic Designer: User Interface » Grand Master

ON AIR button Toggle the ON AIR button to deactivate all rendering (2D preview, 3D scenes) in the Modulo Kinetic Designer to dedicate all ressources to show control for a more smooth operating experience. Grand master fader The slider controls the global…

Remap

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array » Remap

Description This node enables you to rename or remove properties in an array and add an offset and/or a multiplier coefficient to all its values. Properties Click the button in the bottom left of the Editor panel to add a line of remap. Each line of remap…

Ajout de sources Live

Tutoriels – Français » Tutoriels de formation » Live Event » Live event Part 3-Mixer » Ajout de sources Live

Nous allons préparer des sources : Ajouter 4 sources live dans le mixer. Créer une source et lui affecter un media LIVE *Il est possible d’ajouter deux type de sources. Les sources Live sont des signaux live tels que un flux NDI, ou HDMI, SDI…

Color Blend

Kinetic Designer: User Interface » Graph Editor » Render Graph Nodes » GPU Blend » Color Blend

Description This effect accepts two images as inputs and creates a third one by applying a color blend technique chosen among a list of presets. Properties Blending Mode : Choose the compositing effect to apply Default : Normal Opacity Src : Sets the…

MIDI

Kinetic Designer: User Interface » Devices » Control » MIDI

This device allows you to receive or send MIDI event and receive MTC MIDI Timecode. You need to add a USB external MIDI interface to use this device. Settings: Name User-friendly name Enable Activate to enable the device Run at…

Open the Designer project and prepare the calibration

Tutorials – English » Training tutorials » Setup a XR studio with a green screen » Open the Designer project and prepare the calibration

Open the prepared project If you don’t have it yet, download the media kit here Open Kinetic Designer Choose Open and browse into your computer Add the Deltacast HDMI or SDI source In the Media tab, click on and add a Deltacast media Set the…

Niryo ArmRobot

Kinetic Designer: User Interface » Devices » Motors » Niryo ArmRobot

Choose this device to control a Niryo Robot Arm. Settings: Name User-friendly name Enable Activate to enable the device IP set your device ip address . Your device and Kinetic Designer need to be in the same subnet…

Barco RLM

Kinetic Designer: User Interface » Devices » Projectors » Barco RLM

Select this device to control Barco RLM-series video projectors. Settings Property Default Description Name Barco RLM User-friendly name. Enable ON Toggle to enable/disable the device. Run at…

Version 3.3.x

Release Notes » Version 3.3.x

Version 3.3.12 – April 28, 2020: Bug fixes: Import media: Crash after import Scene 3D: Colorspace correct Graph: If block issue Version 3.3.11 – April 21, 2020: Features: Media: Text / simple text / timecode / web Graph: Add possibility to setup min…

Interactivity with 2D LiDARs

Application notes » Interactivity with 2D LiDARs

Interactive projection on walls with 2D LiDARs Set-up relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 3 outputs 3 × 2D LiDARs (Hokuyo – UST-10LX) Easy setup and smooth workflow: Calibration of the 2D LiDARs Real-time detection…

Interactivity with a 3D LiDAR

Application notes » Interactivity with a 3D LiDAR

Interactive projection on floor with a 3D LiDAR Set-up relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 3 outputs 1 × 3D LiDAR (Ouster – OSDome) Easy setup and smooth workflow: Calibration of the 3D LiDAR in seconds Point cloud…

Listing

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Display » Listing

Description This node displays an array in table-like form. It can be useful to display incoming data from tracking devices which are almost always arrays. Properties Number of digits : Limit the number of decimals present after the comma for floating point…

Blacktrax

Kinetic Designer: User Interface » Devices » Tracking » Blacktrax

Choose this device to receive tracking information from the Blacktrax solution. Settings: Name User-friendly name Enable Activate to enable the device Run at startup Activate to run the device at Kinetic startup IP…

NDI

Kinetic Designer: User Interface » Media list » NDI

You can add a NDI source. This allows you to stream sources using the NewTek protocol over IP. Name Assign a name in order to find it easily on the media list Source select a NDI source from the list Width Stream width…

Software overview

Introduction » Software overview

The Ultimate Video Solution reliable accross the complete workflow Working in close collaboration with show producers, creatives, and technicians all,around the world, we created Modulo Kinetic to help you every step of the way. From show design and simulation to show…

Ouvrir le projet Designer et préparer la calibration

Tutoriels – Français » Tutoriels de formation » Setup a XR studio with a green screen » Ouvrir le projet Designer et préparer la calibration

Ouvrir le projet préparé Si vous ne l’avez pas encore, télécharger le media kit ici Ouvrir Kinetic Designer Choisir Open et parcourir le chemin jusqu’à ouvrir le projet MOP Ajout de source Deltacast HDMI ou SDI pour la caméra Dans la…

HTTP REST

Kinetic Designer: User Interface » Devices » Low level protocol » HTTP REST

Choose this device to control a device using a Low Level Http Rest. Settings: Name User-friendly name Enable Activate to enable the device Run at startup Activate to run the device at Kinetic startup IP Enter…

Tools

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tools

This section contains a set of nodes to perform various useful operations. Tools nodes : Sampler : Samples an input at a specific interval Selector : A switch to select one among several inputs of same data type. Works with a wide variety of data types. Clipboard…

Deltacast

Kinetic Designer: User Interface » Media list » Deltacast

You can use a Deltacast capture card in order to capture a HDMI or HD-SDI, on SDI, DVI video stream. You can handle it as a media. General: For HD-SDI input board type: Configure settings in order to display media from the acquisition cards. Name …