In this panel you have access to the complete list of lights of the scene.
Thanks to the toolbar you can add a light, search by name and delete the selected lights.
Settings

General
| Visible | draws the light source, this does NOT affect the use of the light source (an invisible light can illuminate the scene) |
|---|---|
| On/off | enables/disables the effect of the light |
Types
The 3D engine includes 3 types of lights :
| point light | spherical light that illuminates in all directions |
|---|---|
| spot light | directional light from a point (e.g. a follow spot) |
| directional light | directional light from a plane (e.g. the sun) |
| Type | Example |
|---|---|
| Pointlight | |
| Spotlight | |
| Directional light |
Power
| Lumens | the power with which the light illuminates the scene |
|---|---|
| Attenuation factor | distance-dependent attenuation value |
Colors
There are 3 color modes:
| Color | a simple RGB color |
|---|---|
| Temperature | allows you to set a temperature in kelvin which is converted to color. A temperature set is available for faster use |
| Predefined colors | an existing color bench of standard light |
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Drag/drop
You can drag and drop a light from the scene into your graph editor, this will then give you read or write access to different parameters. But you can also animate the values: position, target, lumens and color by putting them in a 3D animation sheet.
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