In the top right corner of each view, there is a gear to configure the rendering of that view .

Settings
You can configure the following items:
| Background | background color of the view, overrides “show sky” and “show envmap” (transparent by default) |
|---|---|
| Show grid | displays the grid representing the ground at zero level with 1×1m squares |
| Show gizmo | displays scene axes, red: +X, green: +Y, blue: +Z |
| Show sky | displays a sky effect with a gradient representing the horizon (at zero level) in the background view or the environment map if the option is enabled |
| Show envmap | shows the environment map of the scene if “show sky” is enabled |
| Render | defines the type of rendering: “Fill” (by default) renders the scene normally, “Wireframe” renders the scene only with the edges of the meshes – You can click on “W” to toggle to these views |
| Mode | changes the view type according to the use case, see below |
Modes
There are 4 modes available, which modify the behavior of the projectors in the scene:
| Standard | project the image in a normal way (default) |
|---|---|
| Luminosity | displays the impact strength,in lux, of the projectors in false colors |
| Pixel grid | project a grid representing the size/shape of pixels for each projector |
| Pixel density | displays the pixel density, in px/m², of projectors impacts in false colors |
| Horizontal pixel size | displays the horizontal pixel size, in mm, of projectors impacts in false colors |
| Vertical pixel size | displays the vertical pixel size, in mm, of projectors impacts in false colors |
| Preview | Mode |
|---|---|
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