Kinetic Designer integrates a functionality to automatically calculate the position of a projector in a 3D Scene to correspond to it’s position in real life in reference to a geometry that is identical in real life (the building’s architecture) and in the 3D Scene (the 3D model).
This requires to have a very accurate 3D model of the geometry that is being mapped. This functionality can be used to map both on exterior facades of buildings or on the interior architecture of building.
In this tutorial, the 3D model of the castle we have imported in Part 1 has the exact same proportions as the castle model in real life.
During the process we’ll place a certain number of reference points on the model in the 3D scene, then display these points in our Output and place them to their correct location on the real castle in the projection.
Once all points are placed, Kinetic Designer will automatically compute the position of the projector and move the projector in the 3D Scene to that location.
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