In the third part of this exercise we will learn how to use the Live Mixer application and see how it integrates with Kinetic Designer.

We will review the following notions:

  • Mixer panel in Kinetic Designer
  • Creating and using sources in the Live Mixer
  • Creating and using Destinations & Mix Engines
  • Using Preview/Program associated with CUT/TAKE actions
  • Creating and recalling Presets
  • Creating and using Render Surface source type
  • Configuring and using the StreamDeck

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