Note that the blend occurs only where both images overlap each other, and in the examples below, the corners of Destination where Source has no image remain the same in every output.
Normal |
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Uses only Source, without mixing with Destination |
Dissolve |
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Takes random pixels from both layers. Requires Source Opacity to be less than 1 (here 0.8) |
Darken |
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Opposite of Lighten.
For each pixel retain the lowest component of each color channel of each layer. |
Multiply |
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Multiplies the values of Source with those in Destination, effectively darkening each pixel. |
Color Burn |
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Divides the inverted Destination with the Source, then inverts the result.
This effectively darkens the Source, increasing the contrast to reflect the color in the Destination. |
Linear Burn |
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Sums the value in both layers and then subtracts 1.
This darkens the image and is the same as inverting each layer, then adding them together, then inverting the result again. |
Darker Color |
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Keeps the darker color of Destination or Source. Here Source is unaffected by Destination. |
Lighten |
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Opposite of Darken.
For each pixel retain the highest component of each color channel of each layer. |
Screen |
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Opposite effect of Multiply, effectively lightening each pixel.
Inverts each channel value, then multiplies them, then inverts the result again. |
Color Dodge |
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Divides the Destination by the inverted Source.
This effectively lightens the Destination depending on the value of Source. |
Linear Dodge (Add) |
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Sums the Destination and the Source, effectively lightening the image. |
Lighter Color |
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Keeps the lighter color of Destination or Source. Here Destination Opacity was lowered to 0.8 to see the effect. |
Overlay |
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Combination of Multiply and Screen blend modes.
Where the Destination is light, the Source become lighter.
Where the Destination is dark, the Source becomes darker.
Where the Destination is mid gray, the Source is unaffected. |
Soft Light |
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A variation of the Overlay effect with a more pronounced impact. |
Hard Light |
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Another combination of Multiply and Screen, but functioning the other way around as Overlay |
Vivid Light |
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Combines Color Dodge and Color Burn.
The dodge applies when values in the Source are lighter than mid gray.
The burn applies when values in the Source are darker than mid gray. |
Linear Light |
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Combines Linear Dodge and Linear Burn.
The dodge applies when values in the Source are lighter than mid gray.
The burn applies when values in the Source are darker than mid gray. |
Pin Light |
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Performs a Darken and Lighten blend simultaneously. |
Hard Mix |
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Adds the RGB channels of the two layers together.
The resulting image’s colors can only be black, white, or any of the six primary colors: red, green, blue, cyan, magenta, or yellow. |
Difference |
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Subtracts the values of one layer by that of the other or the other way around so as to always have a non-negative value. |
Exclusion |
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Similar to the Difference mode but with a lower contrast. |
Substract |
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Sums the values in the layers then subtracts 1. Affected by white unlike Linear Burn. |
Divide |
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Divides pixel values of one layer by that of the other. |
Hue |
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Preserves the luma and chroma of the Destination, while adopting the hue of the Source |
Saturation |
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Preserves the luma and hue of the Destination, while adopting the chroma of the Source. |
Color |
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Preserves the luma of the Destination, while adopting the hue and chroma of the Source. |
Luminosity |
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Preserves the hue and chroma of the Destination, while adopting the luma of the Source. |