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KineMotion tracking module
Starter guide » KineMotion tracking module
KineMotion tracking module specsheet
KineMotion – Tracking module
KineMotion – Tracking module
KineMotion, the real-time tracking system by Modulo Pi Available as an option for Modulo Kinetic, KineMotion is an optical tracking solution instrumental in creating state-of-the-art visual environments: Dynamic projection mapping, interactive video effects,…
KineMotion
Kinetic Designer: User Interface » KineMotion
In this page, we will introduce the many possibilities offered by KineMotion, the tracking module allowing to obtain real-time estimation of object’s position and rotation. Sub-topics: Main tab Group editor Camera editor Graph Tasks
KineMotion objects
Kinetic Designer: User Interface » KineMotion » KineMotion objects
This tab of Tracking Group editor allows you to define 3D objects that need to be tracking by multiple cameras. Contents: Left panel Tracking object: common parameters Tracking object: point Tracking object: rigid body Filter You have the possibility to…
KineMotion tasks
Kinetic Designer: User Interface » KineMotion » KineMotion tasks
In this section, you will find different tasks that can be used with the tracking module. See section Tasks for more general introduction about tasks. As usual, in order to add a task, you need to drag&drop the object into the task tab. Tasks are available for Groups,…
KineMotion software
KineMotion – Tracking module » KineMotion software
To find out more about the KineMotion software, please visit this section.
KineMotion main tab
Kinetic Designer: User Interface » KineMotion » KineMotion main tab
The Tracking tab consists of two main elements allowing the control of tracking groups and cameras. List of tracking elements The left panel of the tracking tab represents a tree view of tracking groups and tracking cameras (see image above) Each tracking group…
KineMotion group editor
Kinetic Designer: User Interface » KineMotion » KineMotion group editor
Group editor is the main control point of the tracking module. It includes the following tabs: General Calib. report Ground calib. Objects Listing Filter General Mode Determines in which mode the group will operate after clicking on Start button .…
KineMotion camera editor
Kinetic Designer: User Interface » KineMotion » KineMotion camera editor
Tracking camera editor is composed of 3 tabs: General Masks Advanced General FPS [frames per second] (30,60,90,120,150,180,200,240) Determines how often a camera will acquire a new image. default H. FOV [degrees] (Auto,38,42,46,51,56,58,70,82) Default…
KineMotion Graph Nodes
Kinetic Designer: User Interface » KineMotion » KineMotion Graph Nodes
In this section, you will find different nodes associated with the tracking module. See section Graph Editor for more general introduction about graphs. As usual, in order to add a node, you need to drag&drop the object into the graph editor. Graph nodes are…
Tracking
Kinetic Designer: User Interface » Devices » Tracking
A list of other devices supported by Modulo Kinetic for tracking and interactivity.
Tracking
Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tracking
This section contains a set of nodes to help with manipulating tracking data. They are meant to transform sensor input data into meaningful data for the graphs to exploit. *Note : These nodes are only available in Compute graphs and cannot be used in Render…
Tracking hardware config
Kinetic Designer: User Interface » Top Menu » Edit » Tracking hardware config
Select the proper serial COM port to connect to your device. If you do not know which COM port to select, go to the Device Manager to find the serial port created when you plugged the first beacon. Once selected, click on Connect. Click on the Refresh button to…
Merge Tracking 2D
Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array » Merge Tracking 2D
Merge two arrays into one single array, similarly to the Merge node. This node has a built-in option to merge items in the input arrays if they come closer to each other than a given threshold. As a result, this node costs a little more (depending on the settings) in…
Projection de contenu en utilisant le tracking
Tutoriels – Français » Autres tutoriels » Projection de contenu en utilisant le tracking
KineMotion est une solution de tracking en temps réel développée par Modulo Pi. Il peut être utilisé pour faire une projection dynamique, FX interractifs, follow-spot automatique, spatialisation audio, et plus. Pour plus d’information veuillez-vous référer…
Tracking to project interactive content with one video projector
Tutorials – English » Other tutorials » Tracking to project interactive content with one video projector
KineMotion is a real-time tracking solution fully developped by Modulo Pi. It can be used to perform dynamic projection mapping, interactive video effects, automatic follow spot, spatial audio, and more. For more information, please check the KineMotion specification…
Tracking d’un panneau à l’aide de plusieurs LED
Tutoriels – Français » Autres tutoriels » Projection de contenu en utilisant le tracking » Tracking d’un panneau à l’aide de plusieurs LED
Préparer l’equipement Mesurer la taille du panneau à tracker, dans notre cas le panneau mesure 1 × 0,73 mètres Déterminer ce ratio. Dans notre cas 1/0,73=*1,37* Placer les 4 LEDs sur le panneau et mesurer chacune de leur position *Nous avons…
XR studio with green screen
Application notes » XR studio with green screen
XR studio with green screen Setup relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 2 outputs Live capture cards (option): - 1 × 12G-SDI or 4 × 3G-SDI - 2 x HDMI 2.0 Tracked cameras: Panasonic AW-UE150 or Stype A powerful,…
XR studio with LED screen
Application notes » XR studio with LED screen
XR studio with LED screen Setup relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 4 outputs Live capture cards (option): - 1 × 12G-SDI or 4 × 3G-SDI - 2 x HDMI 2.0 Tracked cameras: Panasonic AW-UE150 or Stype A powerful,…
Transform 3D
Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tracking » Transform 3D
Compute a dynamic transformation matrix to modify the position of a 3D object in your 3D scene in sync with it’s real life counterpart in the real life scene. It was originally designed to work with the Kinemotion tracking system (as well as third party tracking…
Starter guide
Starter guide
Welcome to Modulo Kinetic’s starter guide. This section contains basic information to get your started with the setup of Kinetic Designer and V-Nodes. Setting up Modulo Kinetic hardware & software Understanding Modulo Kinetic’s offline licenses…
Window
Kinetic Designer: User Interface » Top Menu » Window
Window This tab allows you to modify the appearance of Kinetic interface, depending on the type of project your are working on. Activate one of the following Window Presets : • Standard 2D Windows for a view of basic 2D compositing (Preview, Timeline,…
Version 3.3.x
Release Notes » Version 3.3.x
Version 3.3.12 – April 28, 2020: Bug fixes: Import media: Crash after import Scene 3D: Colorspace correct Graph: If block issue Version 3.3.11 – April 21, 2020: Features: Media: Text / simple text / timecode / web Graph: Add possibility to setup min…
Calibrate the cameras in the 3D space
Tutorials – English » Other tutorials » Tracking to project interactive content with one video projector » Calibrate the cameras in the 3D space
Our cameras are ready and added to our project in Modulo Kinetic Designer. Now, we will add and calibrate them in order to place them in the 3D environment. Use the Wand to get points for the calibration Put the Wand onto its stick to make higher movements In…
Edit
Kinetic Designer: User Interface » Top Menu » Edit
The Edit menu gives access to the following actions: Action Description Undo Undo last action Redo Rollback last undo action Supr Delete the active selection Cut Cut the active selection…
Calibrer la position des caméras dans la 3D
Tutoriels – Français » Autres tutoriels » Projection de contenu en utilisant le tracking » Calibrer la position des caméras dans la 3D
Les caméras sont maintenant configurées et ajoutées au projet Modulo Kinetic Designer. Nous allons maintenant calibrer leur position dans l’environnement 3D. Utiliser le Wand (baguette) pour obtenir des points dans l’espace pour la calibration Fixer…
Calibrer la position du video projecteur dans la 3D
Tutoriels – Français » Autres tutoriels » Projection de contenu en utilisant le tracking » Calibrer la position du video projecteur dans la 3D
Nous allons maintenant ajouter un video projecteur à notre système de tracking, et l’utiliser afin de projeter du contenu sur le point LED tracké. Pour cela, nous devons calibrer la position du video projecteur dans la 3D de notre scène. Dans la fenêtre…
Calibrate a video projector in the 3D space
Tutorials – English » Other tutorials » Tracking to project interactive content with one video projector » Calibrate a video projector in the 3D space
We will now add a video projector to our setup, and use it to project content on the LED point we track. To achieve that, we need to calibrate the video projector physical position into the stage. In the 3D scenes window, click on + Projector to add one Stop…
Create a new show and configure the cameras
Tutorials – English » Other tutorials » Tracking to project interactive content with one video projector » Create a new show and configure the cameras
Check we have only one Modulo Kinetic Designer opened Before moving forward, be sure you only have one Modulo Kinetic Designer opened at the same time. If there is already one or several Kinetic Designers opened, be sure the OptiTrack is disabled in Edit > Preferences…
Track a board with multiple LEDs
Tutorials – English » Other tutorials » Tracking to project interactive content with one video projector » Track a board with multiple LEDs
Prepare the equipment Take the size of the board you use, in our case, it is 1 × 0,73 meters Determine the ratio. In our example, it is 1,37 Place 4 LEDs on the board, and take measure of each LED *In our case, we decided that the center of the board is at…
Introduction
Introduction
Modulo Kinetic More than a media server Modulo Kinetic is the ultimate video solution tailored for the most challenging projects. This fully-integrated media server with embedded live mixer will be the cornerstone of your entire workflow. From show studies with…
Créer un nouveau show et configurer les caméras
Tutoriels – Français » Autres tutoriels » Projection de contenu en utilisant le tracking » Créer un nouveau show et configurer les caméras
Vérifier que nous n’avons qu’un seul Modulo Kinetic Designer ouvert Avant de continuer, assurez-vous de n’avoir qu’un seul Modulo Kinetic Designer ouvert à la fois. Si plusieurs Kinetic Designers sont ouverts, assurez-vous que la case…
Software overview
Introduction » Software overview
The Ultimate Video Solution reliable accross the complete workflow Working in close collaboration with show producers, creatives, and technicians all,around the world, we created Modulo Kinetic to help you every step of the way. From show design and simulation to show…
Advanced
Kinetic Designer: User Interface » V-Nodes » Outputs » Advanced
Mix color It’s possible to adjust the color and opacity of the output. Color levels it’s possible to adjust the color of the output using the color level panel. Click on the reset button to restore an neutral state. Mask It’s possible to…
Kinetic Designer: User Interface
Kinetic Designer: User Interface
Kinetic Designer’s interface is composed of a number of panels which regroup the different functionalities of the software. These panels can be displayed or hidden in the View dropdown menu in the Top Menu. When selecting an item, the Editor panel will…
Presentation + demo of Modulo Kinetic
Webinars – English » Presentation + demo of Modulo Kinetic
Presentation + demo of Modulo Kinetic: This webinar offers a presentation of Modulo Kinetic, our fully-integrated media server solution. To easily navigate through the video, see the menu below: 0:00 – Introduction 1:35 – Modulo Pi in brief 2:54…
Clipboard
Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tools » Clipboard
Copy data from an input into the computer’s clipboard for it to be pasted in other panels of Kinetic. The node has two variants : Vector 2D Spy, and Position Spy which are intended to copy specific coordinates to facilitate the setup of mapping and tracking…
Point Cloud to Blob
Kinetic Designer: User Interface » Graph Editor » Compute Specific Graph Nodes » Point Cloud » Point Cloud to Blob
Perform blob tracking on a point cloud stream. Similarly to Blob Tracker which performs blob tracking on CV Image streams, this node will output a CV Image stream displaying the detection and tracking of blobs, as well as an array containing the tracking information…
Blob Tracker
Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array » Blob Tracker
Detect and track blobs in CV images. Output a CV Image enhanced with the detected blobs highlighted and an array containing the following informations for each blob : Coordinates, Size, Speed, Orientation, Lifetime (time since detection) and a color. More…
Zed 2i
Kinetic Designer: User Interface » Devices » Depth Cameras » Zed 2i
Description The Stereolab Zed 2i is a durable and versatile IP66 stereo camera, built to withstand challenging environments. Settings Property Default Description Name Zed User-friendly name. Enable ON …
3D LIDAR (Ouster)
Tutoriels – Français » Tutoriels vidéo » 3D LIDAR (Ouster)
Aperçu Dans ce tutoriel nous allons voir comment se connecter au nuage de point live d’un LIDAR 3D, puis sélectionner un plan sur lequel appliquer un tracking des déplacements d’objets ou de personnes. Ce projet sera prototypé en utilisant un LIDAR 3D…
Angular Speed
Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array » Angular Speed
Calculate the angular speed of every item in an array based on it’s X and Y coordinates. Generally used on the tracking data of rotating objects. It adds the following properties to the input array : Angle Vangle (for speed) *Note : The Angle property…
Camera settings
Tutorials – English » Other tutorials » Camera AR » Camera settings
First you have to activate the camera tracking data output. Access camera settings via your web browser. Go to Setup/Tracking Data Output/ Connection type and set IP(UDP) On. Go to IP out , activate Client1 and type the Kinetic Designer’s IP adress and…
3D LIDAR (Ouster)
Tutorials – English » Video tutorials » 3D LIDAR (Ouster)
Overview In this tutorial we will learn how to connect to a 3D LIDAR’s point cloud stream and track movement on a designated plane. This project will be prototyped using an Ouster OS-0 3D LIDAR and a single video projector aimed at the floor on which we will…
Common Graph Nodes
Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes
The following section will detail each node that can be used in both the Compute Graph and the Render Graph. Categories Basic Input : A collection of basic nodes to generate data directly from the graph. Array : Nodes to manipulate array data. Converter : Nodes…
Drag & drop
Kinetic Designer: User Interface » UI Designer » Drag & drop
It is possible to add some components from other parts of Modulo Kinetic Designer through a simple drag & drop. Devices: It’s possible to drag some devices in a user interface. Go to devices description to know if the device support the drag & drop in the user…
Interactivity with 2D and 3D LiDARs
Application notes » Interactivity with 2D and 3D LiDARs
Interactive projection on walls and floor with 2D & 3D LiDARs Set-up relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 3 outputs 1 × 3D LiDAR (Ouster – OSDome) 2 × 2D LiDARs (Hokuyo – UST-10LX) Easy setup and smooth…
Dot selector
Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tracking » Dot selector
Isolate a single item from an array and output its data. This node was designed to isolate tracking beacons in tracking arrays using either an Index, an ID or a Tag. It can still have some use when used with a BlackTrax system which identifies items using a…
L-ISA Spatial Audio
Tutorials – English » Video tutorials » L-ISA Spatial Audio
Overview In this video tutorial, we will see how to interface Kinetic Designer with an L-ISA Controller by L Acoustic. We’ll first see how to create an L-ISA device and configure it. Then we will see how to send pan, width, distance and tracking…
Version 6.0
Release Notes » Version 6.0
Drivers We recommend to use these AMD drivers (Download the correct versions): For Windows 10: 22Q2.2 For Windows 7: 20Q1 You need to update the Deltacast drivers to version 6.26.1 (Deltacast Update Procedure). New features New Book Designer panel…
Configure the Panasonic AW-UE150 camera
Tutorials – English » Other tutorials » Setup a XR studio with a green screen » Configure the Panasonic AW-UE150 camera
Beforehand, ensure you that : The camera is connected on the same network as the Designer and in the same IP address range. The camera is powered with POE++ *If you encounter a matter connecting your camera please refer you to the camera documentation on the…
Configurer la caméra Panasonic AW-UE150
Tutoriels – Français » Autres tutoriels » Setup a XR studio with a green screen » Configurer la caméra Panasonic AW-UE150
Avant de commencer, assurez vous que : La caméra est connectée au même réseau que le Kinetic Designer et dans la même plage IP. La caméra est alimentée en POE++ *Si vous rencontrez un souci lors de la connection de la caméra merci de vous référez à la…
Blacktrax
Kinetic Designer: User Interface » Devices » Tracking » Blacktrax
Choose this device to receive tracking information from the Blacktrax solution. Settings: Name User-friendly name Enable Activate to enable the device Run at startup Activate to run the device at Kinetic startup IP…
Interactivity with a 3D LiDAR
Application notes » Interactivity with a 3D LiDAR
Interactive projection on floor with a 3D LiDAR Set-up relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 3 outputs 1 × 3D LiDAR (Ouster – OSDome) Easy setup and smooth workflow: Calibration of the 3D LiDAR in seconds Point cloud…
Interactivity with 2D LiDARs
Application notes » Interactivity with 2D LiDARs
Interactive projection on walls with 2D LiDARs Set-up relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 3 outputs 3 × 2D LiDARs (Hokuyo – UST-10LX) Easy setup and smooth workflow: Calibration of the 2D LiDARs Real-time detection…
Interactive setup with live artwork scanning
Application notes » Interactive setup with live artwork scanning
Interactive LED wall with live artwork scanning & display Setup relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 2 outputs 1 x Modulo Bridge 1 x scanner compatible with the TWAIN protocol 1 × 2D LiDAR (Hokuyo – UST-10LX) Easy…
Application notes
Application notes
Modulo Kinetic is a fully-integrated media server solution which can be used in a great variety of live or permanent applications. Visit pages of the section and discover diagrams illustrating some of the many possibilities offered by Modulo Kinetic and its advanced…
Listing
Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Display » Listing
Display an array in a table-like and human friendly format. It can be useful to display incoming data from tracking devices which are almost always arrays. Properties Number of digits : Limit the number of decimals present after the comma for floating…
Merge Point Cloud
Kinetic Designer: User Interface » Graph Editor » Compute Specific Graph Nodes » Point Cloud » Merge Point Cloud
Merge two or more Point Cloud datasets into one. It is most often used on data output by multiple Ouster devices. See the tutorial page for a video explanation of the process of setting up a 3D LiDAR. If used on files, supported file formats are: PLY PCD …
Tools
Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tools
This section contains a set of nodes to perform various useful operations. Tools nodes Sampler : Samples an input at a specific interval Selector : A switch to select one among several inputs of same data type. Works with a wide variety of data types. Clipboard :…
Camera AR Stype
Kinetic Designer: User Interface » Devices » AR/XR » Camera AR Stype
Select this device to communicate with a camera that streams tracking information using the Stype protocol. *Note : This page has some information that requires more detail and will be updated soon. Settings Property Default Description …
Preferences
Kinetic Designer: User Interface » Top Menu » Edit » Preferences
When selecting the Preferences from the Edit top menu the following pop-up window opens: Tabs General Interface Network Audio Master/Slave VP database Notifications Camera calib Advanced Plugins General Parameter Description…
OpenVR
Kinetic Designer: User Interface » Devices » AR/XR » OpenVR
Select this device to receive tracking information from a VR tracker. Settings Property Default Description Name OpenVR User-friendly name. Enable ON Toggle to enable/disable the device. Run at startup…
Speed
Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array » Speed
Calculate the speed of every item in an array based on it’s X and Y coordinates. Generally used on the tracking data of moving objects. Properties Process noise covariance : Set the sensitivity for noise in the prediction part of the…
PosiStage Net Server
Kinetic Designer: User Interface » Devices » Tracking » PosiStage Net Server
Select this device to send PosiStageNet information to the tracking server. PosiStageNet is an open protocol enabling the broadcast of 3 dimensional position coordinates, velocity, orientation and acceleration data of objects tracked on…
Camera AR Panasonic UE-xxx FreeD
Kinetic Designer: User Interface » Devices » AR/XR » Camera AR Panasonic UE-xxx FreeD
Select this device to communicate with a camera that streams tracking information using the FreeD protocol. *Note : This page has some information that requires more detail and will be updated soon. Settings Property Default Description …
Array
Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array
This section contains nodes to create, edit, and manipulate arrays. In programming, an array is a data structure consisting of a collection of elements (values or variables), each identified by at least one array index or key. More…
Camera AR Generic FreeD
Kinetic Designer: User Interface » Devices » AR/XR » Camera AR Generic FreeD
Select this device to communicate with a camera that streams tracking information using the FreeD protocol. *Note : This page has some information that requires more detail and will be updated soon. Settings Property Default Description …
L-Acoustics L-ISA Controller
Kinetic Designer: User Interface » Devices » Audio » L-Acoustics L-ISA Controller
Choose this device to connect to a L_Acoustics L-ISA controller Settings: Name User-friendly name Enable Activate to enable the device Run at startup Activate to run the device at Kinetic startup Input Enable…
Eliko UWB
Kinetic Designer: User Interface » Devices » Tracking » Eliko UWB
Eliko UWB provides low-latency, high accuracy (10-50 cm), reliable and real-time (~10ms latency) tracking while keeping installation costs optimal. Settings Property Default Description Name Eliko User-friendly name.…
NDI
Kinetic Designer: User Interface » Devices » Other » NDI
Description The NDI device is designed to capture an NDI stream available on the network and output a CV Image stream of it in a compute graph. This can be useful in conjunction with a Blob Tracker node when the selected NDI stream contains tracking data being…
PosiStage Net Client
Kinetic Designer: User Interface » Devices » Tracking » PosiStage Net Client
Select this device to receive PosiStageNet information from the tracking server. PosiStageNet is an open protocol enabling the broadcast of 3 dimensional position coordinates, velocity, orientation and acceleration data of objects tracked on…
Friction
Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array » Friction
Compute acceleration and deceleration factors to a speed property in an array created by a sensor tracking a moving object. This is useful to add an accumulation and a release of inertia to a moving object relative to tracked data and avoid abrupt starts & stops when…
Ouster
Kinetic Designer: User Interface » Devices » LiDAR 3D » Ouster
Description The Ouster OS0 has an ultra-wide field of view of 90° and a maximum range of up to 35m. The OS Dome has a 180° field of view and a maximum range of up to 20m. These are currently the only models of 3D LIDARS officially supported by Modulo…
Debug Circle
Kinetic Designer: User Interface » Graph Editor » Render Graph Nodes » GPU Multi » Debug Circle
Description This effect displays simple circles with a text indicating tracking information (ID & coordinates) at the coordinates contained in the input array. It is used for debugging sensors if required. Properties Array properties Any properties in the…
Calibration 1D
Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tracking » Calibration 1D
Perform a linear y = a(x + b) computation. x is the value being Input and y is the value being Output. a is named the Coefficient and b is named the Offset. This is useful if you have values in a certain range and would like to evaluate them into another range. In…
Kalman
Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Filter » Kalman
Apply a Kalman Filter to the value on its input. Kalman FIltering, also known as linear quadratic estimation (LQE) is an algorithm that produces estimates using a series of measurements over time effectively filtering noise or smoothing a jittery signal…
Kalman 3D
Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Filter » Kalman 3D
Apply a Kalman Filter to up to three values on its inputs. Kalman FIltering, also known as linear quadratic estimation (LQE) is an algorithm that produces estimates using a series of measurements over time effectively filtering noise. Because this algorithm produces…
Open the Designer project and prepare the calibration
Tutorials – English » Other tutorials » Setup a XR studio with a green screen » Open the Designer project and prepare the calibration
Open the prepared project If you don’t have it yet, download the media kit here Open Kinetic Designer Choose Open and browse into your computer Add the Deltacast HDMI or SDI source In the Media tab, click on and add a Deltacast media Set the…
Ouvrir le projet Designer et préparer la calibration
Tutoriels – Français » Autres tutoriels » Setup a XR studio with a green screen » Ouvrir le projet Designer et préparer la calibration
Ouvrir le projet préparé Si vous ne l’avez pas encore, télécharger le media kit ici Ouvrir Kinetic Designer Choisir Open et parcourir le chemin jusqu’à ouvrir le projet MOP Ajout de source Deltacast HDMI ou SDI pour la caméra Dans la…
Digimaps
Kinetic Designer: User Interface » Digimaps
The Digimap tab allows you to take control of some media layers in the timeline or 3D parameters from a sensor or an external device. This way, you can add interactivity to your show. For instance, you can move a panel on a stage (with the projection moving along…
Leuze ROD 4
Kinetic Designer: User Interface » Devices » LiDAR 2D » Leuze ROD 4
The Rod 4 is a contactless laser distance sensor for area-scanning object detection and measurement. A light beam produced by laser diodes is deflected by a rotating mirror and covers an area of 190° with a radius of up to 65 m. Settings Property…
Sick Laser
Kinetic Designer: User Interface » Devices » LiDAR 2D » Sick Laser
The Sick TiM 2D LiDAR sensors offer a high performance for field evaluation and measurement data output in a compact housing. Scanning ranges go up to 25m and working ranges go up to 270°. Settings Property Default Description …
Graph Editor
Kinetic Designer: User Interface » Graph Editor
Description The Graph Editor is a powerful and flexible workspace where you connect nodes together using inputs and outputs. It is, in a sense, a graphical programming interface where you can also drag & drop many other properties from other workspaces of KInetic…
Slamtec RPlidar S3 / A3
Kinetic Designer: User Interface » Devices » LiDAR 2D » Slamtec RPlidar S3 / A3
The Slamtec RPlidar S3 is a 360° laser range scanner for indoor and outdoor application. It has a working range of up to 40m with low reflectivity at up to 15m and captures up to 32 000 samples per seconds. Modulo Kinetic also supports the Slamtec RPlidar A3, a…
Hokuyo Laser UST-10LX / UST-20LX
Kinetic Designer: User Interface » Devices » LiDAR 2D » Hokuyo Laser UST-10LX / UST-20LX
Description The UST-10LX is a compact, lightweight 2D LiDAR sensor with high-speed, accurate measurement data in a 270° field-of-view up to 10 meters on an Ethernet interface. The UST-20LX is the same form factor but measures up to 20m. Both LiDARs exist in a…