Modulo Kinetic V7 introduces significant improvements across multiple areas, including:
- interface flexibility and workspace customization
- panel deployment and UI workflows
- device integration and protocols
- media handling and playback
- 3D workflows and simulation
- LED output and mapping
- graph-based interactivity, and more.
This document provides a comprehensive overview of the changes introduced in Version 7.
Backwards compatibility
System requirements & Drivers
- Windows 10, version 1809 (October 2018 Update) or later
- Windows 11
We recommend using the following AMD driver (Download the correct versions):
- For all compatible Windows version: 26Q1
You need to update the Deltacast drivers to version 6.40.0 (Deltacast Update Procedure).
New interface
The V7 interface introduces a redesigned grid and docking system, enabling full workspace customization, detachable panels, and flexible multi-monitor layouts, allowing users to organize the software around their setup rather than adapting to a fixed layout.
Panel layouts are now saved automatically between sessions.
Some buttons have been refined in this new interface to make them less ambiguous : Warp/Map in the Warp panel, Pick 3D in the 3D Mapping tab, etc.
3D Scenes
Scene Organization & Editing
- Improved hierarchy selection with enhanced
SHIFTselection and focus handling for large lists. - Improved 3D manipulation gizmos and enabled object selection while gizmos are active.
- Renamed the Layer property in 3D nodes to Picking Group.
- Added a 3D Layer system to group elements and toggle their visibility collectively.
- Added pivot controls for all 3D nodes, including preset positions relative to the mesh and manual X, Y, Z adjustments.
- Improved Cloner and Symmetry modifiers with new editor properties, updated 3D Viewer gizmos, and improved bake behavior.
Scene Import & Interoperability
- Expanded native import support for Cinema 4D, FBX, SketchUp, and Collada DAE with dedicated importers for each format.
- Extended the Optimize File workflow to all importers for automatic asset preparation during import.
- Improved import reliability with better handling of assets, units, animations, lights, cameras, and hierarchy reconstruction.
- Added support for animated multi-skeleton rigs in GLTF/GLB.
Scene Simulation & Visualization
- Added editable Wall, Floor, and Dome prefabs to quickly block out environments within the 3D workflow.
- Added a contextual right-click menu in the 3D Viewer with actions specific to the selected item.
- Replaced the
3D Vieweraxes with a view cube enabling quick access to preset orthographic views (front, top, bottom, etc.). - Improved projector workflow in the 3D Scene with a reorganized
Editorpanel split into dedicated tabs and enhanced study computations. - Added a quick-access menu in the 3D Viewer when a projector is selected.
- Added a new Luminance study mode.
- Added LED screen simulation workflows with dedicated objects and product-based configuration, with improved accuracy (pitch, package, module).
- Added LiDAR and depth simulation workflows for realistic virtual sensor behavior and point-cloud generation.
- Added point-cloud import and visualization support (PLY, E57, LAS, LAZ, .splat) with improved handling and performance for large datasets.
- Added a Crowd Simulator 3D workflow with support for per-agent data, color control, and animation driven by movement speed.
Materials & Rendering
- Added a dedicated PBR Material workflow with a new editor and support for direct texture import.
- Added a preset browser with ready-to-use PBR materials (metal, wood, glass, fabric, etc.) for faster look development.
- Added Screen-Space Material support.
- Added shadow-casting support for Directional Lights.
- Improved lighting workflows with shadow-casting directional lights and enhanced shadow control (softness, resolution, quality).
- Improved Mesh Emitter creation by automatically assigning a default material using Blend alpha mode for the first emitter in a 3D Scene.
- Improved shadow rendering with dynamic controls and optimized update behavior to balance quality and GPU performance.
GPU Particles
- Major overhaul of GPU particle workflows with expanded capabilities and improved overall stability.
- Added a dynamic multi-emitter system allowing emitters to be created and removed automatically based on incoming data (e.g., tracking), with pre-allocated slots for stable runtime behavior.
- Added advanced look-development controls, including speed gradients and per-system bloom.
- Improved particle simulation stability, including fixes for flickering, dense systems, collisions, attractors, depth sorting, and transparent trails.
- Improved particle authoring with cleaner system organization and better undo behavior.
3D Models in projector database
The Projector database has been upgraded with 3D models of many projectors, lenses and frames from the most manufacturers.
- Expanded projector workflows with a richer database, improved study behavior, and integrated model and lens data.
- Added a quick-access panel for faster projector editing in the 3D Scene.
- Added a 3D Layer system for improved assignment and cleaner interaction with scene elements.
3D Physics
The 3D Physics engine has been enhanced with new features, making it more intuitive and easier to use :
- Added a General Alpha setting to control the transparency of all displayed geometry.
- Removed Monitor Scene Data — bodies are now linked to meshes by drag & drop from the
3D Scenespanel. - Added Import/Export options to load or save body lists.
- Added Body List output to provide data for selected bodies (name, position, rotation, color).
- Added Tag property to group bodies and identify them in the Body List.
- Added Use tag on contact and Ignore contact properties to refine collision outputs and filtering.
- Added Display color options to control body visualization independently for each body on the Display output.
- Added dynamic visibility feedback in the
3D Viewerwhen a body is enabled or disabled. - Added per-axis translation and rotation restrictions (DOF) for each body.
- Added linear and angular damping controls for smoother motion and stabilization.
- Added tracking bodies feature to dynamically create or move bodies based on sensor tracking arrays.
Auto-calibration 3D
- Added a 3D Autocalibration workflow to automatically generate warp and soft-edge from accurate 3D surface models.
- Enhanced 2D Autocalibration with a guided workflow covering camera setup, masking, feature detection, and output calibration.
Graph
General:
- Improved graph performance, loading, and link-handling behavior.
- Improved
Graph Editorappearance with adjustable connection thickness and richer link styles (outline, gradient, glow) - Updated input and output pin design with a new layout positioned on node borders.
- Improved node title display and overall graph readability.
- Added a toggleable mini-map to preview the full graph and improve navigation in large graphs.
- Added grid display and snap modes in the Graph Editor, including snap to grid and snap between nodes.
- Added adjustable grid step for finer control over node placement.
- Added alignment tools for multiple selected nodes, accessible from the contextual menu.
- Added a copy-to-clipboard feature to export selected nodes as an image.
- Added contextual right-click menus on input and output pins.
- Added automatic node insertion when drag-and-dropping onto a connection, linking inputs and outputs based on compatibility.
- Added a quick-add feature on input and output pins to create and connect nodes automatically.
- Added display controls for Trigger Areas with per-area visibility and color, along with global toggle and alpha control.
- Added new
designer.functions()in the Script node (see dedicated section for full list). - Reinforced boolean workflows as first-class features for logic with dedicated variables and nodes across compute, render, and trigger contexts.
- Improved drag-and-drop and added an auto-connect feature
- Improved property editing consistency within the Graph Editor.
- Enhanced graph authoring with better contextual creation, toolbox browsing, and readability in dense graphs.
- Expanded tracking-related workflows (Tracking Simulator, Trigger Area, sensors) with improved control, preview, and data handling.
New/Modified Nodes:
- Expanded the Render Graph with 142 new GPU effects and transitions across multiple categories (blur, color, stylize, glitch, distortion, generators, LED, processing).
- Tracking Simulator: Added a simulator generating crowd-movement coordinates in an array. It can be paired with a Crowd Simulator in the 3D Scenes to visualize these movements in real time.
- PointCloud Filter: Enables point-cloud filtering using customizable 3D volumes (cube or cylinder), with optional coordinate normalization inside the filtered zone.
- Cartesian/Polar Converter: Converts between Cartesian (X,Y) and Polar (angle, distance) coordinates.
- Array : New Basic Input node to create arrays using a graphical table view in the
Editorpanel. - If : Added String type, Boolean type, and Trigger mode (available for all types).
- Friction : Added Delta output to show if input is increasing, decreasing, or stable.
- Grab : Added Orientation output to compute an object’s orientation dynamically along an axis or a plane.
- Trigger Area : Added Display output to connect with a mesh emitter and visualize 3D shapes (Box and Sphere) in the
3D Viewerpanel. - Trigger Area 3D Scene : Added X, Y, and Z coordinates for the point of impact when triggered.
- Script: Renamed from Javascript and extended to support Javascript, Python, C#, and Lua.
- Frame : Allows grouping nodes within a movable container to organize graph layouts more efficiently.
- Expanded the graph toolbox with new flow-control and routing nodes (Link In, Link Out, Throttle, Debounce, Switch Router, Value Change, Reroute, If Bool) to improve graph structure and data flow control.
- Expanded array workflows with new nodes : Array, Array Capture, Array to JSON, JSON to Array
- Added dedicated nodes for advanced workflows including point cloud, LiDAR, 3D instancing, collision, crowd simulation, and tag rendering.
Devices & Protocols
- Added sACN (E1.31) input and output with multi-universe DMX reception and emission over the network.
- LED mapping can now output using sACN.
- Added OSC multicast support for broadcasting to multiple receivers.
- Enhanced TUIO support with improved networking, 3D capabilities, multicast, and axis remapping.
- Added a Gamepad node that automatically creates a Navigator to control a 3D Scene camera in fly, walk, or orbit modes.
- Added folders in the
Devicespanel to help manage large device sets. - Improved Ouster workflows with enhanced preview, processing outputs, alignment, orientation handling, and network stability.
- Updated Orbbec integration with SDK improvements, enhanced RGBD behavior, and better integration with tracking workflows.
- Expanded Barco projector control with improved login, monitoring, optics, image tuning, CLO, patterns, and status reporting.
- Improved camera and calibration workflows with better list management and refined exposure, gain, and setup handling.
- Improved PosiStageNet integration with recording and playback workflows.

New devices
- Calendar: Enhanced with event-based scheduling, recurrence, exceptions, and drag-and-drop editing in a modern calendar-style interface.
- ISAAC : New device to integrate the ISAAC workflow.
- Airy : Added support for the Airy 3D LiDAR device by Robosense.
- Arena Lucid : Added support for Arena Lucid cameras with search, tuning, serial control, and snapshot workflows for production use.
- Point Cloud Net Client : Receives point cloud data over the network from another Kinetic instance, with automatic reconnection on connection loss.
- Point Cloud Net Server : Broadcasts point cloud data over the network to multiple clients, with configurable streaming quality and frame rate.
- Amazon S3 : Upload/download files to Amazon S3 cloud storage with bucket management.
- Added an MQTT Client device to enable publish/subscribe communication with external systems.
- Added a File Sync device for synchronized file exchange across multiple providers (local/NAS, FTP, WebDAV, cloud), with support for automated media handling after sync.
- Expanded Nexmosphere support to enable interaction scenarios such as presence, RFID, air-button, touch, light, and magnetic sensing.
UI Designer
- User interfaces can now be accessed directly from a web browser without installation. Web-based panels support cross-platform access and full touch interaction.
- Numerous new themable UI components have been added, including buttons, selectors, sliders, inputs, and indicators, all supporting multiple style themes and variable binding.
- Introduced a new Pro category (license required), including Video Playback, Lottie/SVG Animation for richer live media in panels.
- Added new UI Designer containers — Stack View, Swipe View, and Tab Bar — to build multi-page navigation layouts.
- Added a new user management system for Kinetic Panel with user accounts, groups, and permission-based panel access.
- Added password, PIN, and pattern-based unlocking to panel and page access modes.
- Added a root folder targeting option in the Tasks component to automatically list tasks from a selected folder.
- Added folder navigation in the Tasks component. This folder navigation is also present in the
Taskspanel when in Shot Box mode. - Improved the Set Action for tasks in the UI Designer Action Editor with a tree view display.
- Added an image library to UI Designer components, providing a built-in set of icons with support for custom images.
- Added an Auto Fit to Device feature to automatically adjust panels based on the device size.
- Added an overlay image feature in UI Designer to assist panel design for non-standard screen formats.
- Added Subtasks for UI panels to navigate to specific pages or trigger actions.
- Added logging of user access and interactions per panel.
- Improved Kinetic Panel setup with multiple themes and customizable color overrides.
- Added device identification for Kinetic Panel instances, enabling actions and logs to be associated with specific devices.
- Added editable timecode fields allowing direct timeline navigation from panel workflows.
V-Nodes and Render Surfaces
- Expanded LED mapping with new fixture geometries (circles, arcs, polylines) and improved editing tools for shapes, pivots, and curves.
- Improved LED mapping workflows with enhanced manual editing, Bezier-style handling, and clearer patch-shape control.
- Added import/export support for LED mapping (CSV, Excel, SVG) to streamline external workflows.
- Expanded LED output networking support with additional protocols (DDP, KiNet, OPC) and improved fixture-level configuration.
- Improved fixture export to preserve richer shape, protocol, and signal data.
- Expanded test pattern tools for render surfaces and outputs, including projector and X-Map presets.
- Improved V-Node workflows with enhanced transfer monitoring, output management, and simplified show and configuration exchange.
- Added licensed LED mapping support on V-Node.
- Improved V-Node management in
Remote Settingswith enhanced status visibility and transfer progress feedback during updates. - Improved connectivity diagnostics with enhanced tools for analyzing network performance and stability.
Timelines
- Added shortcut
CTRL+SHIFT+Ito insert time within a timeline, shifting all Layers, Commands, and Stickers by the specified duration. - Added an advanced play mode (Instancing) for movie layers, enabling media instancing based on tracking data.
- Added a Subtask for locating to a Sticker. This allows navigating to a timeline position that adjusts automatically with future edits instead of relying on fixed timecode.
- Added PSN recording support in timelines.
Variables
- Added a Boolean type variable.
- Improved targeting of variables in the
Variablespanel when selecting them from theGraph Editor. - Added multi-selection support to assign values to multiple variables at once.
Media List
- Expanded media playback support with Hap Q Alpha, Hap HDR, additional codecs (H.265/HEVC, VP9, AV1), and extended container support (MKV, WebM, transport streams).
- Added versioning support for media in the
Media List(audio, video, still images). - Improved Text media with an advanced editor featuring modern formatting tools and word wrapping support.
Book Designer
- Improved selection, reparenting, and drag-and-drop behavior for more predictable editing.
- Expanded available information in the VP Sheet element with improved refresh behavior.
- Improved VP Sheet editing with draggable list workflows for easier projector and header reordering.
- Improved safety of VP Sheet workflows with confirmation prompts and more controlled refresh behavior.
- Improved column resizing behavior in the VP Sheet.
- Added support for special characters (including emojis) in labels.
- Improved readability by hiding projections when projectors are not selected.
ISAAC integration
Added support for Compositions to be modified off-site and playback to be programmed on the calendar using the ISAAC workflow.
Miscellaneous
Keyboard shortcuts
CTRL+Mtoggles Focus mode for the active panel.Otoggles the minimap in theGraph Editor.CTRL+SHIFT+Iinserts time in the active timeline in theTimelinespanel.
Other
- Added a Designer User Log to enable opt-in debug logging for selected services and devices.
- Improved AMD Eyefinity multi-display handling and enhanced EDID management.
- Improved the camera rotation of all point cloud viewers.
- Added industry-standard patterns (SMPTE Bars, EBU Bars, etc.) to Pattern media, Outputs and X-Maps and projectors in the
3D Scene. - Added a Generate Diagnostic Report button to export full V-Node system diagnostics, with multi-server support to generate reports for all connected servers.
- Added a progress indicator for V-Node update operations.
- Added Expand/Collapse all buttons to the Import panel.
- Values initiated outside of a valid range will now appear in red in the interface.
- Added an emoji picker in naming fields to allow the use of emojis in task, timeline, and other element names.
- Added a Subtask to execute scripts directly from a Task.
- Enhanced WebSocket support with additional features.
- Added support for importing and exporting data in CSV and Excel formats across various elements.
Bug fixes
3D Scenes
- Fixed UV scale consistency on Box prefab.
- Fixed a database-projector offset issue that resulted in inaccurate shadow calculations in 3D Scenes. *Fixed trails crash when creating Trails objects.
- Fixed GLTF animations when node imported in multiple skeletons.
Graph
- Fixed graph links update when properties are removed or renamed.
- Fixed Trigger input positioning on Instantiate 3D node.
- Fixed a bug that prevented csv files from reloading when they were edited with Excel.
- Fixed the locate resource from a Variable node to properly display and focus on the target resource.
Devices
- Fixed Ouster Windows 11 compatibility.
- Fixed Barco E2 preset recall.
Outputs
- Fixed AMD Eyefinity multi-display configuration.
Miscellaneous
- Fixed a bug preventing the proper import of nested folders when importing a show.
- Fixed display of color coded elements in the Import wizard.
- Fixed cache management in Kinetic Panel.
- Improved audio and video decoding reliability across the playback stack.
- Fixed NDI alpha stream rendering.
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