In this panel you have access to the complete list of cameras of the scene.
Thanks to the toolbar you can add a camera, search by name and delete the selected cameras.
Settings
The camera has many parameters:
Position | position of the camera in relation to its parent |
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Yaw | rotation of the camera around the Y-axis |
Pitch | rotation of the camera around the X-axis |
Roll | rotation of the camera around the Z-axis |
Near | distance from which the camera sees objects (before this distance the objects do not appear in the camera view) |
Far | the distance from which the camera no longer sees the objects (after this distance, the objects do not appear in the camera’s view) |
Show wire | displays the wire of the view cone |
Show box | displays a box representing the camera according to its size parameters (see below) |
Target | activates the target mode of the camera |
Show target | displays the target in wireframe |
Target position | world position of the target, can be dragged and dropped into the graph |
Ortho | activates the orthographic projection mode of the camera. Flat rendering without depth effect |
Aspect | set the aspect ratio of the camera (16:9, 16:10,…) |
Field of view | horizontal opening angle of the camera in degrees (not available in ortho mode) |
Vertical shift | vertical offset of the rendering cone in percent |
Horizontal shift | horizontal offset of the rendering cone in percent |
Width | width of the box representing the camera |
Height | height of the box representing the camera |
Depth | depth of the box representing the camera |
Promote |
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Drag and drop in a timeline
You can drag and drop any camera from your scene into one of the timelines. This will then create a rendering layer from that camera’s point of view.
Drag and drop in a graph
You can drag and drop any camera from your scene into a graph. You will then have access to the different values of the camera, in read or write mode.
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