Modulo Kinetic integrates a 3D engine allowing you to make simulations, 3D animations, to follow objects in real time, to make reprojections of points of view or to directly create 3D shows. To do so, the software has a tab containing the real-time rendering of the scene in progress.
In this section we will focus on the buttons:
|Orbital||switches the free camera to an orbital camera (around the selected object)|
|Point of view||switches the free camera into a head camera, rotations are made around its position|
|Regroup||repositions the free camera to its default location|
|Resolution||allows to have the view rendered in a lower resolution (improves performance)|
|Rendering||disable rendering of views (improves performance)|
The other items are explained below.
The viewer has a main window that can be split into several views with this buttons: . Each view can be resized by dragging the edge of the frame. In addition, the rendering of the views can be configured independently of each other using the gear button in the upper right corner of the frame . All setting options are explained here: 3D View settings.
With the toolbar you can choose with which camera or projector the view is rendered.
To do this you have two drop-down lists, the first one to choose camera or projector and the second one to choose from the list of available cameras/projectors.
The “default view” option will bring you back to the free camera point of view.
If you take the point of view of a camera or projector, the view will adapt to the aspect ratio of the camera/projector.
Black stripes may appear on the sides to respect the proportions.
By dividing up your workspace it allows you to have several points of view at the same time.
Moves in the view
If you are on a free camera, you can move around by pressing the right mouse button.
The right button alone will make you move in the scene (left/right up/down).
By pressing ctrl in addition, you will orbit in the scene.
If you press alt, the movements will be slower, if you press the shift key, they will be faster.
By rolling the mouse wheel you will move backwards or forwards in the scene.
By pressing the wheel and moving the mouse you will move forward and backward much more slowly.
Selection in the view
There are two possible selections:
- left click, select the node corresponding to the object you clicked on.
- left click + shift, selects the exact instance where you clicked.
You can press the ctrl key to add/remove items to your selection.
Kinetic allows you to create presets storing all the information concerning the different views and to change them very quickly thanks to the bar located above the rendering window.
Here is an example of a preset containing a single free view, and another preset containing three views: a free view on the left side and the two projector views on the right side.
It is possible to export a rendering of the current scene with the “teapot” button . This button then opens a window allowing you to configure all the rendering parameters.
|Render all views||renders all cameras and all video projectors|
|Camera||as with the viewer, you can choose between a camera or a projector point of view|
|Size||final render size in pixels|
|Render type||“Fill” is the normal mode (by default), “Wireframe” for a rendering with only the edges of the meshes|
|Projector mode||defines which mode to use for projections, see 3D View settings / Modes|
|Show grid||renders the grid representing the ground at zero level with 1×1m squares|
|Show gizmo||renders scene axes, red: +X, green: +Y, blue: +Z|
|Draw scene||renders all objects except cameras, projectors, lights and beams|
|Draw camera||renders the cameras as in the view|
|Draw projector||renders the projectors as in the view, only the box and empty projection cone|
|Draw projector beam||renders only the projector’s beams|
|Draw projection||renders the images projected by the projectors|
|Show envmap||renders the environment map of the scene|
|Background||background color of the rendering (transparent by default)|
|Path||the location where the file will be stored|
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