Modulo Kinetic integrates a 3D engine allowing you to make simulations, 3D animations, to follow objects in real time, to make reprojections of points of view or to directly create 3D shows. To do so, the software has a tab containing the real-time rendering of the scene in progress.

main view

Toolbar

In this section we will focus on the buttons:

Orbital switches the free camera to an orbital camera (around the selected object)
Point of view switches the free camera into a head camera, rotations are made around its position
Regroup repositions the free camera to its default location
Resolution allows to have the view rendered in a lower resolution (improves performance)
Rendering disable rendering of views (improves performance)

The other items are explained below.

Views

The viewer has a main window that can be split into several views with this buttons: . Each view can be resized by dragging the edge of the frame. In addition, the rendering of the views can be configured independently of each other using the gear button in the upper right corner of the frame . All setting options are explained here: 3D View settings.

With the toolbar you can choose with which camera or projector the view is rendered.
To do this you have two drop-down lists, the first one to choose camera or projector and the second one to choose from the list of available cameras/projectors.
The “default view” option will bring you back to the free camera point of view.

If you take the point of view of a camera or projector, the view will adapt to the aspect ratio of the camera/projector.
Black stripes may appear on the sides to respect the proportions.

By dividing up your workspace it allows you to have several points of view at the same time.

Moves in the view

If you are on a free camera, you can move around by pressing the right mouse button.
The right button alone will make you move in the scene (left/right up/down).
By pressing ctrl in addition, you will orbit in the scene.
If you press alt, the movements will be slower, if you press the shift key, they will be faster.
By rolling the mouse wheel you will move backwards or forwards in the scene.
By pressing the wheel and moving the mouse you will move forward and backward much more slowly.

Selection in the view

There are two possible selections:

  • left click, select the node corresponding to the object you clicked on.
  • left click + shift, selects the exact instance where you clicked.

You can press the ctrl key to add/remove items to your selection.

Presets

Kinetic allows you to create presets storing all the information concerning the different views and to change them very quickly thanks to the bar located above the rendering window.

Here is an example of a preset containing a single free view, and another preset containing three views: a free view on the left side and the two projector views on the right side.

preset 1 : one view
preset 2 : three views

Render

It is possible to export a rendering of the current scene with the “teapot” button . This button then opens a window allowing you to configure all the rendering parameters.

Parameters

Render all views renders all cameras and all video projectors
Camera as with the viewer, you can choose between a camera or a projector point of view
Size final render size in pixels
Render type “Fill” is the normal mode (by default), “Wireframe” for a rendering with only the edges of the meshes
Projector mode defines which mode to use for projections, see 3D View settings / Modes
Show grid renders the grid representing the ground at zero level with 1×1m squares
Show gizmo renders scene axes, red: +X, green: +Y, blue: +Z
Draw scene renders all objects except cameras, projectors, lights and beams
Draw camera renders the cameras as in the view
Draw projector renders the projectors as in the view, only the box and empty projection cone
Draw projector beam renders only the projector’s beams
Draw projection renders the images projected by the projectors
Show envmap renders the environment map of the scene
Background background color of the rendering (transparent by default)
Path the location where the file will be stored

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