A Render Surface is a rendering area in which all media will be composited.
A V-Node needs a Render Surface affected to it to have content.
An Output has then a portion of the Render Surface (this portion is defined by the MAP)
Create a Render Surface
- Let’s calculate the size we need :
Device | Size in pixels |
---|---|
Projector 1 | 1920 |
Projector 2 | 1920 |
Overlap | -384 |
Return Projector | 1920 |
Screen Speaker | 1920 |
Render Surface size | 7296px |
- Add a Render Surface with a size of 7296×1080 pixels
Create the Outputs
- Add these 4 Outputs into the V-Node
Output | Name | Map | Out |
---|---|---|---|
Out 1 | VP1 | top left:0;0 Size:1920×1080 | top left:0,0 Size:1920×1080 |
Out 2 | VP2 | top left:1536;0 Size:1920×1080 | top left:1920,0 Size:1920×1080 |
Out 3 | VP3 Return | top left:3456;0 Size:1920×1080 | top left:3840,0 Size:1920×1080 |
Out 4 | Screen Speaker | top left:5376;0 Size:1920×1080 | top left:5760,0 Size:1920×1080 |
You can now go to the Shape tab and display the Grid pattern on each output.
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