In this panel you have access to the complete list of cameras of the scene.
Thanks to the toolbar you can add a camera, search by name and delete the selected cameras.
The camera has many parameters:
|position of the camera in relation to its parent
|rotation of the camera around the Y-axis
|rotation of the camera around the X-axis
|rotation of the camera around the Z-axis
|distance from which the camera sees objects (before this distance the objects do not appear in the camera view)
|the distance from which the camera no longer sees the objects (after this distance, the objects do not appear in the camera’s view)
|allows to find camera pose (position + orientation) in the world frame that typically corresponds to the origin of the 3D scene
|displays the wire of the view cone
|displays a box representing the camera according to its size parameters (see below)
|activates the target mode of the camera
|displays the target in wireframe
|world position of the target, can be dragged and dropped into the graph
|activates the orthographic projection mode of the camera. Flat rendering without depth effect
|set the aspect ratio of the camera (16:9, 16:10,…)
|Field of view
|horizontal opening angle of the camera in degrees (not available in ortho mode)
|set in % the camera POV overscan value
|vertical offset of the rendering cone in percent
|horizontal offset of the rendering cone in percent
|optical distortion coefficients of the camera
|load lens calib
|allow you to load lesn calibration file
|width of the box representing the camera
|height of the box representing the camera
|depth of the box representing the camera
Drag and drop in a timeline
You can drag and drop any camera from your scene into one of the timelines. This will then create a rendering layer from that camera’s point of view.
Drag and drop in a graph
You can drag and drop any camera from your scene into a graph. You will then have access to the different values of the camera, in read or write mode.
Need more help with this?
Don’t hesitate to contact us here.