In this panel you have access to the complete list of cameras of the scene.
Thanks to the toolbar you can add a camera, search by name and delete the selected cameras.
The camera has many parameters:
|Position||position of the camera in relation to its parent|
|Yaw||rotation of the camera around the Y-axis|
|Pitch||rotation of the camera around the X-axis|
|Roll||rotation of the camera around the Z-axis|
|Near||distance from which the camera sees objects (before this distance the objects do not appear in the camera view)|
|Far||the distance from which the camera no longer sees the objects (after this distance, the objects do not appear in the camera’s view)|
|Find pose||allows to find camera pose (position + orientation) in the world frame that typically corresponds to the origin of the 3D scene|
|Show wire||displays the wire of the view cone|
|Show box||displays a box representing the camera according to its size parameters (see below)|
|Target||activates the target mode of the camera|
|Show target||displays the target in wireframe|
|Target position||world position of the target, can be dragged and dropped into the graph|
|Ortho||activates the orthographic projection mode of the camera. Flat rendering without depth effect|
|Aspect||set the aspect ratio of the camera (16:9, 16:10,…)|
|Field of view||horizontal opening angle of the camera in degrees (not available in ortho mode)|
|Overscan||set in % the camera POV overscan value|
|Vertical shift||vertical offset of the rendering cone in percent|
|Horizontal shift||horizontal offset of the rendering cone in percent|
|K1-K2-K3-T1-T2||optical distortion coefficients of the camera|
|load lens calib||allow you to load lesn calibration file|
|Width||width of the box representing the camera|
|Height||height of the box representing the camera|
|Depth||depth of the box representing the camera|
Drag and drop in a timeline
You can drag and drop any camera from your scene into one of the timelines. This will then create a rendering layer from that camera’s point of view.
Drag and drop in a graph
You can drag and drop any camera from your scene into a graph. You will then have access to the different values of the camera, in read or write mode.
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