On the top of this panel you will find all the elements concerning your 3D scenes

Current scene select the 3D scene from the dropdown list
edit the 3D scene parameters
add a 3D scene
delete a 3D scene
acces to more actions: duplicate a 3D scene, or export a 3D scene
activate the rendering in a VR headset


You can export your 3d scenes in one of the following formats:

By default, the exports are made in Collada (.dae).

You will have the following export options:

default export options
Meshes exports all geometry
Materials exports all materials
Lights exports all lights
Projectors beam exports only projector beams
Projectors as mesh exports only the projectors as boxes
Cameras as mesh exports only the cameras as boxes
Projectors as real camera export the projectors as cameras compatible with other 3D software
Cameras as real camrea export the cameras as cameras compatible with other 3D software

Scene parameters

In the scene edit panel you will find the following items:

Name 3D scene name
Locked locks the scene, it can no longer be edited
Show in designer enable if you want to render the scene in the Designer 3D viewer
Trigger area enable activates the area triggers (OFF by default, requires more calculation)
Sun enable activates a default light source in the scene
Sun angle (0-180) angle of incidence between the default light source and the ground in degrees (90 by default, zenital light)
Sky color color of the sky when it is displayed in one of the views
Env. map see below

Environment map

Environment map, or reflection map, is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture image.
The texture is used to store the image of the distant environment surrounding the rendered object.
In Kinetic this environment map is in the form of an unfolded cube. This unfold must be in 4:3 or square format.

square skybox
4:3 skybox

With the two textures above we obtain the following results (no light has been modified):

There is a very clear change in colors in addition to the change in reflections.

To modify this environment map, you must click on your scene in the 3D Panel to display its editor. You will then just have to drag and drop an image from your explorer directly into the “Env. map” field.


In the editor of your scene there is a tab to filter its upload/download in the VNodes. By default all scenes are sent to all servers.
These filters work the same way as the media filters.

In the tabs just below the top, you will find everything that makes up the current scene

3D Hierarchy list of parent/child nodes that organize your scene
3D Materials list of colors/textures/shaders that allow to render the scene
3D Cameras list of existing cameras
3D Projectors list of existing projectors
3D Meshes / Instances list of geometry in the scene
3D Lights list of existing light sources
3D Animations list of existing animations
3D Skeletons list of existing skeletons
3D Dimensions list of existing dimensions
3D Annotations list of existing annotations


Once intalled, run Steam VR on the Designer.
Click on button to display in VR headset the selected camera.

Show envmap enables to render the envmap in the VR headset
Render defines the type of rendering: “Fill” (by default) renders the scene normally, “Wireframe” renders the scene only with the edges of the meshes
POV select the camera point of view you want to display

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