In this panel you have access to the complete list of cameras of the scene.
Thanks to the toolbar you can add a camera, search by name and delete the selected cameras.

Settings

The camera has many parameters:

Position position of the camera in relation to its parent
Yaw rotation of the camera around the Y-axis
Pitch rotation of the camera around the X-axis
Roll rotation of the camera around the Z-axis
Near distance from which the camera sees objects (before this distance the objects do not appear in the camera view)
Far the distance from which the camera no longer sees the objects (after this distance, the objects do not appear in the camera’s view)
Find pose allows to find camera pose (position + orientation) in the world frame that typically corresponds to the origin of the 3D scene
Show wire displays the wire of the view cone
Show box displays a box representing the camera according to its size parameters (see below)
Target activates the target mode of the camera
Show target displays the target in wireframe
Target position world position of the target, can be dragged and dropped into the graph
Ortho activates the orthographic projection mode of the camera. Flat rendering without depth effect
Aspect set the aspect ratio of the camera (16:9, 16:10,…)
Field of view horizontal opening angle of the camera in degrees (not available in ortho mode)
Overscan set in % the camera POV overscan value
Vertical shift vertical offset of the rendering cone in percent
Horizontal shift horizontal offset of the rendering cone in percent
K1-K2-K3-T1-T2 optical distortion coefficients of the camera
load lens calib allow you to load lesn calibration file
Width width of the box representing the camera
Height height of the box representing the camera
Depth depth of the box representing the camera
Promote
turns this camera into a projector

Drag and drop in a timeline

You can drag and drop any camera from your scene into one of the timelines. This will then create a rendering layer from that camera’s point of view.

Drag and drop in a graph

You can drag and drop any camera from your scene into a graph. You will then have access to the different values of the camera, in read or write mode.

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