Now let’s add a background to project behind our cube.
We’ll use the same projector, we’ll just create a new X-Map which we’ll set behind all the other X-Maps.
To achieve this we’ll need to display one media for the 3 shapes and display another media for the background.
- In the
Render Surface
tab, increase the Render Surface from 1920×1080 to 3840×1080. - Drag & drop the media LightRain-01 for the background and change it’s X position value to 1920. You can also activate Loop and Freerun.
- In the
V-Nodes
tab add a new X-Map of 1920×1080 and set the MAP X value to 1920, Y remains 0. - Set the
Curve type
to Keystone on this X-Map and warp it into position.
Separate the timelines
In order to show/hide the content for the Cube and the Background independently, we’ll create a timeline for each.
- Go to the
Timeline list
tab and add a second timeline. - Rename the Timeline 1 to Cube and the Timeline 2 to Background.
- In the Cube timeline, add the following media with 2 seconds of fade in between each layers.
- Set all three media to Loop and Freerun.
- Insert a command layer and add two Pause cues at each fade in.
CUBE timeline
STEP | TRIGGER | FILENAME | PLAYING MODE |
---|---|---|---|
1 | Cue | Cube_Couleurs_loop_30fps | Loop |
2 | Cue | Cube_Filaire_loop_30fps | Loop |
3 | Cue | Cube_Sparkle_loop_30fps | Loop |
4 | Cue | Black | Once |
- In the Background timeline, add the following media with 2 seconds of fade in between each layers.
- Set all three media to Loop and Freerun.
- Set all three media to position X : 1920.
- Insert a command layer and add Pause cues at each fade in.
BACKGROUND timeline
STEP | TRIGGER | FILENAME | PLAYING MODE |
---|---|---|---|
1 | Cue | Blue Lines | Loop |
2 | Cue | Space | Once |
3 | Follow | Blue Lines | Loop |
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