Now let’s add a background to project behind our cube.
We’ll use the same projector, we’ll just create a new X-Map which we’ll set behind all the other X-Maps.
To achieve this we’ll need to display one media for the 3 shapes and display another media for the background.

  • In the Render Surface tab, increase the Render Surface from 1920×1080 to 3840×1080.
  • Drag & drop the media LightRain-01 for the background and change it’s X position value to 1920. You can also activate Loop and Freerun.
  • In the V-Nodes tab add a new X-Map of 1920×1080 and set the MAP X value to 1920, Y remains 0.
  • Set the Curve type to Keystone on this X-Map and warp it into position.

Separate the timelines

In order to show/hide the content for the Cube and the Background independently, we’ll create a timeline for each.

  • Go to the Timeline list tab and add a second timeline.
  • Rename the Timeline 1 to Cube and the Timeline 2 to Background.
  • In the Cube timeline, add the following media with 2 seconds of fade in between each layers.
  • Set all three media to Loop and Freerun.
  • Insert a command layer and add two Pause cues at each fade in.

CUBE timeline

STEP TRIGGER FILENAME PLAYING MODE
1 Cue Cube_Couleurs_loop_30fps Loop
2 Cue Cube_Filaire_loop_30fps Loop
3 Cue Cube_Sparkle_loop_30fps Loop
4 Cue Black Once

  • In the Background timeline, add the following media with 2 seconds of fade in between each layers.
  • Set all three media to Loop and Freerun.
  • Set all three media to position X : 1920.
  • Insert a command layer and add Pause cues at each fade in.

BACKGROUND timeline

STEP TRIGGER FILENAME PLAYING MODE
1 Cue Blue Lines Loop
2 Cue Space Once
3 Follow Blue Lines Loop

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