This effect displays pulsing light beams in the shape of X crosses.


Array properties

Any properties in the input array that matches the name of these properties will be used and displayed accordingly.
These properties can also be shown as inputs on the node by toggling the icon.
In the dropdown menu you can choose how values from the array interact with values from the Editor panel or the input between : Replace, Add or Multiply.
More information can be found on the GPU Multi category page.

  • X : Sets the X value for the coordinates of the effect.
    Default : Width / 2
  • Y : Sets the Y value for the coordinates of the effect.
    Default : Height / 2
  • Lifetime : Animates the pulse in the effect. If there is no Lifetime property in the input array the shapes will be static. This property can be activated in the Editor to add a default value that can interact with the ones in the array.
    Default : Inactive
  • Radius : Sets the radius for the pulses
    Default : Width / 10
  • Softedge : Sets the softness for the edges. A value of 0 means no softness and sharp edges while values of 1 and above will produce much softness on the edges. Values too high will make the pulses disappear completely.
    Default : 0.0
  • Intensity : Sets the width and overall intensity of the X pulses
    Default : 5.0
  • Pulse Speed : When the pulses are animated (Lifetime property present in input array), this property will control the speed of the pulses.
    Default : 0.0
  • Pulse Offset : Sets the position of the pulsing beam. This is typically the value to animate to create a pulsing effect.
    Default : 0.0

Global properties

This node does not have any global properties.


This lists only the inputs present by default at the creation of the node. The inputs that appear can be tuned by toggling the button in the Editor panel.

Name Type Description
Array Array Array input containing at least the positions to draw at
Background Image Input for the background image


Name Type Description
Image Image Image output of the effect


In this example :
  • Radius : 100
  • Soft Edge : 1.0
  • Intensity : 3.0
  • Pulse Speed : 3.0
  • Pulse Offset : 0.0

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