In this panel you have access to the complete list of lights of the scene.
Thanks to the toolbar you can add a light, search by name and delete the selected lights.
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Settings
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General
Visible |
draws the light source, this does NOT affect the use of the light source (an invisible light can illuminate the scene) |
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On/off |
enables/disables the effect of the light |
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Types
The 3D engine includes 3 types of lights :
point light |
spherical light that illuminates in all directions |
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spot light |
directional light from a point (e.g. a follow spot) |
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directional light |
directional light from a plane (e.g. the sun) |
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*With the spot light and directional type, a target field appears. By moving the coordinates of this target field, the direction of the light is changed.
Type |
Example |
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Pointlight |
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Spotlight |
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Directional light |
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*The spot light mode gives you access to two additional parameters: “inner cone” and “outer cone”. These values allow you to have a very sharp light impact or on the contrary a light gradation.
spotlight with the same inner/outer cone |
spotlight with a larger outer cone |
Power
Lumens |
the power with which the light illuminates the scene |
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Attenuation factor |
distance-dependent attenuation value |
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Colors
There are 3 color modes:
Color |
a simple RGB color |
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Temperature |
allows you to set a temperature in kelvin which is converted to color. A temperature set is available for faster use |
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Predefined colors |
an existing color bench of standard light |
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*When you click on the “advanced” menu you have access to additional parameters: ambient and specular. These two values change the interaction of the light with the scene.
Drag/drop
You can drag and drop a light from the scene into your graph editor, this will then give you read or write access to different parameters. But you can also animate the values: position, target, lumens and color by putting them in a 3D animation sheet.