MODULO PI
Modulo Kinetic user manual
Table of Contents
MODULO PI
Modulo Kinetic user manual
Introduction
Media server overview
Software overview
Release Notes
Version 5.0
version 4.0.11
Version 4.0.5
Version 4.0
Version 3.4
Version 3.3.x
Starter guide
Modulo Kinetic media server
Kinetic Designer installation
Network setup
Start of Modulo Kinetic Designer
Modulo Kinetic Designer 2D and Modulo Kinetic Designer 2D+3D
Minimum hardware and software configurations
Modulo Kinetic Designer installation
Modulo Pi key activation
Basic setup and start of Modulo Kinetic Designer
Troubleshooting
Modulo Pi Learning Kit
KineMotion tracking module
How to use the Synchro RF Box
How to use the calibration square
How to use the calibration wand
How to use Beacon
Kinetic Designer: User Interface
Nomenclature
Top Menu
File
Home page
Import…
Edit
Special paste
Stream Deck
Preferences
Tracking hardware config
Media
Flatten timeline
V-Nodes
Remote Settings
Control
Hardware
Deltacast list
License
Network
General
Audio
AMD
Notifications
Advanced
Autocalibration Guide
Camera setup: Flir Blackfly GigE
Camera setup: Lucid Triton GigE 200S
Project
Project settings
Relink assets
Encryptions
View
Window
Help
Grand Master
3D Viewer
3D View settings
3D scenes
3D Hierarchy
3D Materials
3D Cameras
3D Projectors
3D Meshes / Instances
3D Lights
3D Animations
3D Skeletons
Animation editor
Audio mixer
Console
Devices
AR/XR
Camera AR Panasonic UE-xxx FreeD
Camera AR Generic FreeD
Camera AR Stype
OpenVR
Audio
Adm OSC
Audio input
L-Acoustics L-ISA Controller
Meyer Galileo
QSC DCP-xxx
Yamaha MTX
Cameras
PointGrey camera
Webcam Camera
Control
MIDI
OSC
Depth Cameras
Azure Kinect
Orbbec
Zed 2i
GPIO & power switches
ePowerSwitch 1G
Ip Power 9255 Pro
TCP ModBus IO – Numeric
TCP ModBus IO – Analog
Internal
Analog counter
Counter
Label
LED
LiDAR 2D
Hokuyo Laser UST-10LX / UST-20LX
Leuze ROD 4
Slamtec RPlidar S3 / A3
LiDAR 3D
Ouster
Low level protocol
HTTP REST
Serial
TCP Client
TCP Server
UDP
WebSocket client
WebSocket server
Matrices
Barco MatrixPRO 8×8 DVI
Barco MatrixPRO-II 16×16 DVI
BlackMagic VideoHub
Extron DXP 8×8
Extron SMX Multi Matrix
Gefen Pro 16×16 DVI
Generic matrix
IHSE Draco Tera KMV Matrix
Kramer 8×8
Lightware 16×16 DVI
Lightware Fiber Extender HDMI-OPTC-TX220-Pro
Opticis
Modulo Pi Devices
V-Node server
Mixer
Modulo Player
Modulo Shortcut
Kinetic Designer
Kinetic Panel
Motors
Dynamixel
Niryo ArmRobot
Other
APC Ups
Log to File
Playback Pro
Gamepad
Myo
Phidgets
20-bit voltage input
Accelerometer
Accelerometer high resolution
Barometer
DC Motor 2A
DC Motor 4A motion control
Dial
Digital output
Digital 4 outputs
Distance sensor (0-200mm)
Flexi force adapter
Humidity sensor
Humidity temperature sensor
InterfaceKit 8/8/8
Isolated 32 LED
Isolated 16-bit voltage output
Isolated digital input
Isolated digital 4 inputs
Isolated digital 16 inputs
Isolated solid state relay 16 outputs
Light sensor
Precision light sensor
Magnetic sensor
Motion sensor
Quadrature encoder
Relay 4 outputs
RFID
Rotation sensor
Rotation sensor (multi-turn)
Slider 60mm
Sonar
Sound sensor
Spatial
Spatial high resolution
Stepper 4A
Temperature sensor
Thin force sensor
Touch keypad
Touch wheel
Thumbstick
Voltage input 8 in
Voltage input sensor
Voltage output
Voltage ratio input sensor
Projectors
Barco
Barco RLM
Christie Digital
Digital Projection
Epson
PJLink
Optoma
Projection Design
PTZ Cameras
NDI PTZ
Panasonic PTZ AW-Hexxx
Visca PTZ
Sensors
Papago 2TH
Switchers
Analog Way LiveCore
Analog Way Midra
Analog Way VIO
Barco Encore
Barco E2
Barco ImagePRO-II
Barco PDS
Christie Spyder
Time
Calendar
CountDown
Ephemeris
PixTimer Pro
Timecode
Adrienne TC
Art-Net timecode
Chronometer
Clock
Tracking
Blacktrax
Fanuc RSI
Fanuc joint
Kinesys
Modulo Tracker
Neuron Mocap
PosiStage Net Server
PosiStage Net Client
Rotary IP
TeraBEE TeraRanger
TUIO
LeapMotion
Digimaps
DMX
DMX Input
DMX Output
Graph Editor
Common Graph Nodes
Basic input
Color
Number
Switch
Text
Timer
Graph Time
Array
Add Item
Remove Item
Grab
Merge
Merge Tracking 2D
Transition
Remap
Items Selector
Trigger Area
CSV to Array
Array to CSV
Operation Array
Operation Item
Item Extractor
Calibration 2D
Speed
Friction
Angular Speed
Blob Tracker
World Transform
Converter
From Color
From Vector
To Vector
Time Converter
Generator
Noise 1D
LFO
Display
Image Preview
CV image preview
Point Cloud Preview
Level
Listing
Scope
State
Value
Math
Absolute
Accumulator
Clamp
Modulo
Operation
Bit Operator
Pow
Input Edge
Vector Normalization
Vector Operation
Vector Length
Vector Target
Lerp
Rad / Deg converter
Floor / Ceil / Round
Exp / log
Min / Max
Square Root
Sin / Cos / Tan
Tracking
Calibration 1D
Dot selector
Transform 3D
Tools
Sampler
Selector
Clipboard
Delay
Note
Easing
ADSR
Conditional
If
Range
Filter
Kalman
Kalman 3D
Filter Array
Script
Javascript
Simple Tick Counter
File
Play Sound
Read File
Write File
Read Point Cloud
Write Point Cloud
Compute Specific Graph Nodes
Point Cloud
Point Cloud to Blob
Merge Point Cloud
Render Graph Nodes
GPU Blend
Alpha Compositing
Color Blend
GPU Blur
Diagonal Blur
Edge Blur
Fast Blur
Hatch Blur
Multi Pass Gaussian Blur
Soft Blur
Tilt Shift
GPU Color
Chroma Zoom
Chromatic Filter
Color Controls
Color Organ Polyphonic
Color Posterize
Duotone
Exposure Adjust
Luma to Color
Sepia Tone
GPU Distortion
Displacement
Ripples
GPU FX
ISF
Alpha to Gray
City Lights
Frosted Glass
Ghosting
Glow
God Rays
Invert
Kaleidoscope
Mirror
Mix
Old Movie
Voronoi
GPU Generator
Checkerboard
Gradient Linear
Gradient Radial
Noise Fractal
Noise Perlin
Solid
Truchet
GPU Multi
Spray Paint
Basic Shape
Flower Pulse
Magnify
Maskblob
Metaball
Pixelize
Poly Star
RGB Prism Waves
Rosae
Spherize
Sprite to Point
Twirl
Wave
XPulse
Custom Shape
Debug Circle
Fluid 2D
GPU Processing
Dilate Fast
Dilate
Emboss
Scatter
GPU Stylise
Bloom
Fast Mosh
Sketch
Toon
VHS Glitch
GPU Tools
Transform
Image to CV Image
CV Image to Image
Persistence
GPU Transition
Dreamy
Fade Color
Film Burn
Polka Dots Curtain
Radial
Rotate Scale Fade
Simple Zoom
Squares Wire
Squeeze
Stereo Viewer
Swap
TV Static
Undulating Burn Out
Water Drop
Wind
File
Image
KineMotion
KineMotion main tab
KineMotion group editor
KineMotion camera editor
KineMotion objects
KineMotion Graph Nodes
KineMotion tasks
Media list
Deltacast
Autodiscover Deltacast
NDI
Timecode
Pattern
Text
Simple text
Web
Solid
Mixer
Preview
Render surface
Import from CSV
Tasks
Timelines
Timeline media general
Timeline media Advanced
Timeline media Fx
Chromakey
Timeline media audio
Timeline media filter
Timeline list
UI Designer
Components
Basic
Page
Rectangle
Vertical line
Horizontal line
Circle
Image
Text
Control
Button
Toggle button
Checkbox
Slider
Color selector
Choice list
Number editor
Text editor
Trackpad
Drop zone
Kinetic
Connection state
Tasks
Timeline
General grand master
Script
Timer
Other
Webview
Clock
Drag & drop
Control from a task
Lock screen user interface
V-Nodes
V-Node settings
Outputs
Settings
Advanced
Soft edge
Shape
X-Map
Settings
Advanced
Soft edge
Shape
LED mapping
Monitoring
Variables
Warp
Keyboard Shortcuts
Live Mixer
Live Mixer overview
Sources
Destinations
Presets
Quicksets
Stream Deck
Multi-projector autocalibration
KineMotion – Tracking module
KineMotion software
Hardware
DisplayPort Adapter
Driver update
Graphics card
Deltacast
Cabling guide
Deltacast live inputs
DELTA-2×3G
DELTA-1×12G
DELTA-2×12G
DELTA-4×12G
DELTA-2xHDMI
DELTA-MIXED
Adrienne timecode
Companion Apps
Kinetic Panel
ModuloDMXTool
VNC Viewer
Warp Remote
Modulo Shortcut
WebSocket external control protocol
Task
Timeline
Variable
V-Node
Computer
Modulo Kinetic
How-To
Contact our Tech Support team
Generate a dongle context file
Setup the IP address of your PC
Setup the IP address of your MAC
Install SteamVR
V-Node – activate 10 bits HDR rendering
Useful Guidelines
X-Map creation
Horizontal mode: Landscape
Vertical mode: Portrait
Media Creation
Video
Image
Audio
Uncompressed Image Sequences
Easing Functions
Troubleshooting guide
Check OpenGL version
Dongle issue
Application notes
Soft edge blending and live mixer
Soft edge blending, mapping, and live mixer
Architectural mapping
Multi-projector auto-calibration
Creative LED display
Interactive projection and mapping
Dynamic projection mapping with Digimap
XR studio with green screen
XR studio with LED screen
Interactivity with 2D LiDARs
Interactivity with a 3D LiDAR
Interactivity with 2D and 3D LiDARs
Tutorials – English
Training tutorials
Start project
Project creation
New show creation
Media transfer
Add an output
Timeline creation
Add layers
Multiple layers superposition
Second timeline
Projection mapping
Project creation
Create: VNode, Render Surface, Output
Timeline creation and basic warp
X-Map – By hand
X-Map – PSD import
Add background
Live Event
Live event Part 1 : Starting the Project
Project folder copy and new project
Setup on demo laptop
Setup on V-Node server
Create Render Surface & Outputs
Toggle your V-Node(s) ‘Online’
Media and Test Patterns
Monitoring (on a V-Node server)
Timeline
Animation of keys
Create Tasks
Live event Part 2 : Multi timelines / User interface
Sources Creation
Multiple Timelines
Advanced settings
User Interface Editor
Kinetic Panel
Live event Part 3 : Mixer
Destinations creation
Sources creation
Preview/Program
Presets creation
RenderSurface source creation
Setting up a Streamdeck
Live event Part 4 : Migrating to the media server
Setup and copy of the project
EDID and Eyefinity Setup
Video projectors calibration
Live sources creation
Repatching of sources in the Live Mixer
Workshop
Art-Net pilotage lumiere
Controle du Modulo Player en Art-Net
Digimap-panneau interactif
Digimap-MIDI
ISF
OSC
Timecode
X-Map-Letter
Project creation and copy media
Create : V-Node, Render Surface, Output
Create X-Map manually
Create Output and X-Map thanks to a PSD import
Benefits of importing X-Map
Add a Background and use Filters
Timeline Creation
Prepare the Destinations in the Designer for the Live Mixer
Live mixer – first start and add sources
Live mixer – layouts creation
Live mixer – add source to the Preview and TAKE action
Architectural video mapping
Architectural 1 – Projection study and simulation
Project Creation and copy media
3D Environment
Projection study
Simulation on 3D
Architectural 2 – warping using X-Maps
X-Maps 2D warping
Architectural 3 – Calibrate a projector in 3D
Prepare the 3D points for calibration
Calibration of the projector
Add a Render Surface to display the projector view
Architectural 4 – Program an architectural mapping show
Timeline creation
Create Tasks to launch sequences
Device – add a Calendar device
Autocalibration of 5 video projectors on a dome
Prepare the scene, projectors and camera
Prepare Kinetic Designer for the calibration
Perform the autocalibration
Optimize the calibration with the parameters
Retake the autocalibration on an existing installation
Tracking to project interactive content with one video projector
Create a new show and configure the cameras
Calibrate the cameras in the 3D space
Calibrate a video projector in the 3D space
Track a board with multiple LEDs
Camera AR
Camera settings
Create a new show and Add devices
Camera calibration
Use the 3D camera POV and deltacast greenkey effect in the timeline
Lens calibration
Nodal point
Microfilm settings
Setup a XR studio with a green screen
Configure the Panasonic AW-UE150 camera
Overview of the prepared Kinetic Project
Open the Designer project and prepare the calibration
Calibrate the camera
Mix the 3D camera POV and the real camera feed
Apply a chromakey FX on the Deltacast source
Extend the studio reality over the green screen
Add another camera to the XR scene
Add the second camera and configure it
Use the Mixer software to switch between Camera1 and Camera2
Video projection study on a cylinder using 3D
Prepare our new project
Import the 3D cylinder
Add a video projector
Organize the 3D views
Get familiar with the 3D tools and set the projector position
Duplicate the projector using the Cloner modifier
Prepare the 3D scene to export data and POV
Export informations from the 3D
Entire project : Immersive Room Experience
Chapter 0 : Download media and prepare the Project Folder
Chapter 1 : Import a 3D model and make the video projection study
Import the 3D model
Implement the video projectors
Export VP informations
Chapter 2 : Prepare V-Nodes and Render Surfaces for Media
Create Render Surfaces with CSV import
Add patterns and build the Render surface for V-Nodes
Add V-Nodes and set it up
Import PSD to create outputs
Use media Filters
Import media with Filters
About media filters and spare V-Node
Chapter 3 : Prepare exhibition content in Timelines
Add exhibition timelines and content into it
Use View presets
Chapter 4 : Automate the exhibition using Tasks
Automate Timelines actions
Loop show automations
Tasks to Enable/disable daily loop
Create a ‘Show Initialisation’ task
Add Projector devices to control it in Tasks
Add a Calendar device to automate the exhibition
Chapter 5 : Prepare content for private events
Add timelines and content for private events
Create tasks to display Music, NDI, and Logo timelines
Tasks to control audio levels
Add a DMX device to control lights
Use a variable to adjust the light intensity
Chapter 6 : use the 3D to have a simulation of the Immersive Room
Set materials to the 3D instances
Use 3D View presets
Display a 3D Camera POV on a V-Node’s output
Chapter 7 : declare a Spare V-Node
Chapter 8 : Design a show control User Interface
Create the UI and its Home page
Add all the pages and set the menu bar
Add tasks using keyword
Add Led as information indicator in the UI
Build the Audio page
Light page
Run the UI from the Designer or use a Kinetic Panel
Video tutorials
First steps with Kinetic Designer
Connect to a VNode
Work with timelines
First steps in 3D
Work with 3D engine
3D calibration
Project study
Warping
Show control
Particles
Blacktrax
L-ISA Spatial Audio
Render Graphs
Interactive Video Launcher
3D LIDAR (Ouster)
Tutoriels – Français
Tutoriels de formation
Start project
Création du projet
Création d’un nouveau show
Transfert des médias
Ajout un output
Création de la Timeline
Ajout de layers
Superposition de plusieurs layers
Ajout d’une seconde timeline
Projection mapping
Création du projet
Créer : V-Node, Render Surface, Output
Création d’une timeline et warping basique
Fonctionnement des X-Maps
Créer Output et X-Maps par import PSD
Ajouter un arrière plan
Live Event
Live event Part 1
Copie du Project Folder et création d’un nouveau projet
Configuration sur un ordinateur laptop
Configuration sur un serveur V-Node
Création de Render Surface & Outputs
Online un V-Node
Media et Test Patterns
Monitoring (sur un serveur V-Node)
Timeline
Animations de clés
Créer des Tasks pour les répétitions
Live event Part 2-Multi timelines / User interface
Ajout de sources
Création de timelines
Réglages avancés (Advanced settings)
User Interface
Kinetic Panel
Live event Part 3-Mixer
Création de Destinations
Ajout de sources Live
Preview/Program
Création de Presets
Ajout de source render surface
Streamdeck
Live event Part 4-Migrer le projet vers un media serveur
Copy et réglages du projet
Force Edid et création d’Eyefinity
Calibration 2D des video projecteurs
Ajout de sources Live
Repatch des sources dans le Live Mixer
X-Map-Letter
Création du projet et copie des media
Création du V-Node, Render Surface, Output
Créer des X-Maps manuellement
Création d’Output et X-Map par import d’un PSD
Avantage de l’import de PSD pour les X-Map
Ajout d’un Background et utilisation de Presets de Filtre
Création de la timeline
Création et disposition des Destinations dans le Designer
Live Mixer – ajout de sources
Live Mixer – création de layouts
Live mixer – mettre une source au Preview et TAKE au PGM
Architectural video mapping
Architectural 1 – Etude de video projection et simulation
Création du projet et copie des media
Environnement 3D
Etude de projection
Simulation en 3D
Architectural 2 – calibration 2D avec les X-Maps
X-Maps 2D warping
Architectural 3 – Calibration d’un video projector en 3D
Préparation des points 3D pour la calibration
Calibration du projecteur
Ajout d’une Render Surface pour afficher le POV Projecteur
Architectural 4 – Program an architectural mapping show
Création de la timeline
Créer des Tasks pour le lancement de séquences
Device – add a Calendar device
Autocalibration de 5 video projecteurs sur un dome
Préparer la scène, les projecteurs et la caméra
Préparer Kinetic Designer pour la calibration
Réaliser l’autocalibration
Optimiser les paramètres de la calibration
Refaire une autocalibration existante
Projection de contenu en utilisant le tracking
Créer un nouveau show et configurer les caméras
Calibrer la position des caméras dans la 3D
Calibrer la position du video projecteur dans la 3D
Tracking d’un panneau à l’aide de plusieurs LED
Setup a XR studio with a green screen
Configurer la caméra Panasonic AW-UE150
Tour d’horizon du projet Kinetic Designer préparé
Ouvrir le projet Designer et préparer la calibration
Calibration de la caméra
Mix the 3D camera POV and the real camera feed
Appliquer un effet chromakey sur la source Deltacast
Extend the studio reality over the green screen
Add another camera to the XR scene
Add the second camera and configure it
Use the Mixer software to switch between Camera1 and Camera2
Etude de video projection sur un cylindre en utilisant la 3D
Préparation du projet
Importer le modèle 3D du cylindre
Ajouter un video projecteur
Organiser les vues 3D
Se familiariser avec les outils 3D et placer le projecteur
Dupliquer le projecteur en utilisant le Cloner modifier
Preparer la scène 3D afin d’exporter des informations et POV
Exporter des informations depuis la 3D
Projet entier : Immersive Room Experience
Chapitre 0 : Télécharger les media et preparer le Project Folder
Chapitre 1 : Importer un modèle 3D et faire l’étude de video projection
Importer le modèle 3D de la Immersive Room
Implement the video projectors
Exporter les informations des VP
Chapitre 2 : Préparer les V-Nodes et Render Surfaces pour les Media
Créer les Render Surfaces avec le CSV import
Ajouter des patterns et constuire les Render surface pour V-Nodes
Ajouter les V-Nodes et les configurer
Import de PSD pour créer des outputs
Use media Filters
Import media with Filters
Media filters pour un V-Node de spare
Chapitre 3 : Preparer les timelines et contenu pour l’exposition
Ajouter les timelines pour l’exposition et y ajouter du contenu
Utiliser les View presets
Chapitre 4 : Automatiser l’exposition en utilisant des Tasks
Automatiser les actions des Timelines
Automiser la boucle du show
Tasks to Enable/disable daily loop
Créer une task ‘Show Initialisation’
Contrôler les devices Projecteur par les Tasks
Ajouter un device Calendar pour déclencher automatiquement l’exposition
Chapitre 5 : Préparer le contenu pour les events private
Ajouter des timelines pour le contenu des private events
Créer des tasks pour jouer les timelines Music, NDI, et Logo
Tasks pour contrôler les niveaux sonores
Ajouter un device DMX device pour contrôler des lumières
Utiliser une variable afin d’ajuster l’intensité de la lumière
Chapitre 6 : Utiliser la 3D pour avoir une simulation de la Immersive Room
Assigner des materials aux instances 3D
Utiliser les presets 3D View
Afficher le contenu d’une camera 3D sur l’output d’un V-Node
Chapter 7 : Déclarer un V-Node de Spare
Chapitre 8 : Créer une User Interface de show control
Créer l’UI and ajouter une Home page
Ajouter toutes les pages et faire un menu
Ajouter des tasks en utilisant les Keywords
Ajouter une Led en retour d’information sur l’UI
Constuire la page Audio
Page Light
Run l’UI depuis le Designer ou utiliser le logiciel Kinetic Panel
Tutoriels vidéo
Premiers pas avec Kinetic Designer
Connexion à un VNode
Travailler avec les timelines
Premiers pas avec la 3D
Travailler dans l’univers 3D
Calibration 3D
Etude de projection
Warping
Show control
Graphs de Rendu
Lecteur Video Interactif
3D LIDAR (Ouster)
Webinars – English
Intro to Modulo Player and Modulo Kinetic
Presentation + demo of Modulo Kinetic
Embedded Live Mixer and Stream Deck
Modulo Kinetic for virtual events and XR
Projection study and show simulation
Modulo Kinetic V5 and interactivity
Multi-projector auto-calibration solution
Webinaires – Français
Introduction à Modulo Kinetic
Modulo Kinetic et les événements virtuels XR
Etude de projection et simulation de show
Modulo Kinetic V5 et l’interactivité
Solution d’auto-calibration de projecteurs
Download as PDF
LiDAR 3D
Slamtec RPlidar S3 / A3
Ouster
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