This node implements an effect that simulates the blur that can occur when looking at something through frosted glass. It disintegrates shapes by scattering the pixels.
Magnitude: Affects the amount of scatter given to the pixels. For a realistic effect, values should be between 0 and 0.1.
Default : 0.01
Seed: Set the seed for the randomness. Animating this value over time will induce jitter on the scattered pixels and give a noise-like movement to the effect.
Default : 0.5
|Image||Image||Image input to use for the effect|
|Magnitude||Float||Amount of scatter|
|Seed||Float||Seed for randomness|
|Image||Image||Image output of the effect|
Magnitude: Animated with an LFO between 0 and 0.05
This example animates only the
Magnitude so the scatter is static and always at the same place. Animate the
Seed to add noise, movement and randomness.
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