This effect displays any image it is given in it’s texture input as a sprite at the coordinates contained in the input array. If there are multiple (x,y) coordinates, multiple sprites will be displayed.
A sprite is a two-dimensional image that is integrated into a larger scene.
Any properties in the input array that matches the name of these properties will be used and displayed accordingly.
These properties can also be shown as inputs on the node by toggling the icon.
In the dropdown menu you can choose how values from the array interact with values from the
Editor panel or the input between : Replace, Add or Multiply.
More information can be found on the GPU Multi category page.
x: The position along the X axis of a sprite.
Default : Width / 2
y: The position along the Y axis of a sprite.
Default : Height / 2
Scale: The scale of the sprite.
Default : 0.1
Rotation: The rotation of the sprite. (in degrees)
Default : 0.0
Debug Shape: Toggle this to replace the textures by white squares if you are having trouble either displaying your textures or visualizing where the sprites are being drawn.
Default : OFF
This lists only the inputs present by default at the creation of the node. The inputs that appear can be tuned by toggling the button in the
|Array||Array||Array input containing the positions to draw at|
|Image||Image||Image input on which to draw the effect|
|Image||Image||Image output of the effect|
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