Description

Truchet tiles are square tiles decorated with patterns that are not rotationally symmetric. More information.

An object that is rotationally symmetric is an object that will appear exactly the same after being rotated by an angle other than 360°.

This node will output truchet tilings either from a texture input image or from predefined presets.




Properties

Global

  • Cell Size : Set the size for the cells. Lower cell sizes give fewer, bigger tiles (e.g. zoom in). Higher cell sizes give more, smaller tiles.
    Default : 10.0
  • Cell Debug : Toggle drawing the borders of the cells in red to visualize them.
    Default : OFF
  • Y Ratio : Toggle to lock the aspect ratio to 1:1
    Default : OFF
  • First Angle : Rotate the A block in the pattern.
    Default : 0.0
  • Second Angle : Rotate the B block in the pattern.
    Default : 0.5
  • Third Angle : Rotate the C block in the pattern.
    Default : 1.0
  • Fourth Angle : Rotate the D block in the pattern.
    Default : 1.5
  • Invert Color : Toggle to invert the colors of every tiles.
    Default : OFF
  • Background Color : Set a background color;
    Default : White : 255 / 255 / 255 / 255
  • Border Seed : Sets the seed for the randomness when Motif is set to BorderCircle
    Default : 1.0
  • prctCircle : Sets the amount of Circles fully drawn when Motif is set to BorderCircle. Operates between 0 and 2. Lower or higher values produce no further effect. See the example below for a representation of this motif.
    Default : 0.5

Options

  • PatternABCD : Choose between Quad or Lines.
    Default : Quad

Quad will draw the pattern as :

A C
B D

Lines will draw the pattern as :

A B C D
  • Motif : Choose the sample to be used to produce the tiling. The first option Texture will use the input image for the texture. The four other options (Diagonal, Circle, QuartCircle, BorderCircle) will use predefined samples and the input image will be ignored.
    Default : Texture

Inputs

Name Type Description
Image Image Input image for the tiling if Motif is set to Texture
Cell Size Float Changes the cell size
Cell Debug Boolean Toggles the visibility of cell debug borders
Y Ratio Boolean Toggles the lock of 1:1 ratio
First Angle Float Changes rotation of block A
Second Angle Float Changes rotation of block B
Third Angle Float Changes rotation of block C
Fourth Angle Float Changes rotation of block D
Background Color Color Changes the background color
Border Seed Float Seed for randomness of BorderCircle motif
PrctCircle Float Amount of circles drawn in BorderCircle motif

Outputs

Name Type Description
Image Image The image output

Example



In this example :

  • Cell Size : 18.0
  • Cell Debug : OFF
  • Y Ratio : ON
  • First Angle : 0.5
  • Second Angle : 1.5
  • Third Angle : Animated with an LFO between 0 and 1.
  • Fourth Angle : 0.0
  • Pattern ABCD : Quad
  • Motif : Texture


Border Circle motif, full cycle




In this example :

  • PrctCircle : Animated with an LFO between 0 and 2.

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