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KineMotion tracking module

Starter guide » KineMotion tracking module

KineMotion tracking module specsheet

KineMotion – Tracking module

KineMotion – Tracking module

KineMotion, the real-time tracking system by Modulo Pi Available as an option for Modulo Kinetic, KineMotion is an optical tracking solution instrumental in creating state-of-the-art visual environments: Dynamic projection mapping, interactive video effects,…

KineMotion

Kinetic Designer: User Interface » KineMotion

In this page, we will introduce the many possibilities offered by KineMotion, the tracking module allowing to obtain real-time estimation of object’s position and rotation. Sub-topics: Main tab Group editor Camera editor Graph Tasks

KineMotion software

KineMotion – Tracking module » KineMotion software

To find out more about the KineMotion software, please visit this section.

KineMotion objects

Kinetic Designer: User Interface » KineMotion » KineMotion objects

This tab of Tracking Group editor allows you to define 3D objects that need to be tracking by multiple cameras. Contents: Left panel Tracking object: common parameters Tracking object: point Tracking object: rigid body Filter You have the possibility to…

KineMotion tasks

Kinetic Designer: User Interface » KineMotion » KineMotion tasks

In this section, you will find different tasks that can be used with the tracking module. See section Tasks for more general introduction about tasks. As usual, in order to add a task, you need to drag&drop the object into the task tab. Tasks are available for Groups,…

KineMotion camera editor

Kinetic Designer: User Interface » KineMotion » KineMotion camera editor

Tracking camera editor is composed of 3 tabs: General Masks Advanced General FPS [frames per second] (30,60,90,120,150,180,200,240) Determines how often a camera will acquire a new image. default H. FOV [degrees] (Auto,38,42,46,51,56,58,70,82) Default…

KineMotion Graph Nodes

Kinetic Designer: User Interface » KineMotion » KineMotion Graph Nodes

In this section, you will find different nodes associated with the tracking module. See section Graph Editor for more general introduction about graphs. As usual, in order to add a node, you need to drag&drop the object into the graph editor. Graph nodes are…

KineMotion main tab

Kinetic Designer: User Interface » KineMotion » KineMotion main tab

The Tracking tab consists of two main elements allowing the control of tracking groups and cameras. List of tracking elements The left panel of the tracking tab represents a tree view of tracking groups and tracking cameras (see image above) Each tracking group…

KineMotion group editor

Kinetic Designer: User Interface » KineMotion » KineMotion group editor

Group editor is the main control point of the tracking module. It includes the following tabs: General Calib. report Ground calib. Objects Listing Filter General Mode Determines in which mode the group will operate after clicking on Start button .…

Tracking

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tracking

This section contains a set of nodes to help with manipulating tracking data. They are meant to transform sensor input data into meaningful data for the graphs to exploit. *Note : These nodes are only available in Compute graphs and cannot be used in Render…

Tracking

Kinetic Designer: User Interface » Devices » Tracking

A list of other devices supported by Modulo Kinetic for tracking and interactivity.

Merge Tracking 2D

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array » Merge Tracking 2D

Description This node merges two arrays into one single array, just like the Merge node. This node has many additional options and is intended for merging two-dimensional tracking data from sensors. It only considers X and Y Properties in the input arrays to…

Tracking hardware config

Kinetic Designer: User Interface » Top Menu » Edit » Tracking hardware config

Select the corresponding serial COM port (go to device manager to find the serial port created when you plugged the first beacon) and click on connect. Click on refresh button, to refresh the list of available COM port. Beacon setup: You can change the radio…

Projection de contenu en utilisant le tracking

Tutoriels – Français » Tutoriels de formation » Projection de contenu en utilisant le tracking

KineMotion est une solution de tracking en temps réel développée par Modulo Pi. Il peut être utilisé pour faire une projection dynamique, FX interractifs, follow-spot automatique, spatialisation audio, et plus. Pour plus d’information veuillez-vous référer…

Tracking to project interactive content with one video projector

Tutorials – English » Training tutorials » Tracking to project interactive content with one video projector

KineMotion is a real-time tracking solution fully developped by Modulo Pi. It can be used to perform dynamic projection mapping, interactive video effects, automatic follow spot, spatial audio, and more. For more information, please check the KineMotion specification…

Tracking d’un panneau à l’aide de plusieurs LED

Tutoriels – Français » Tutoriels de formation » Projection de contenu en utilisant le tracking » Tracking d’un panneau à l’aide de plusieurs LED

Préparer l’equipement Mesurer la taille du panneau à tracker, dans notre cas le panneau mesure 1 × 0,73 mètres Déterminer ce ratio. Dans notre cas 1/0,73=*1,37* Placer les 4 LEDs sur le panneau et mesurer chacune de leur position *Nous avons…

XR studio with green screen

Application notes » XR studio with green screen

XR studio with green screen Setup relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 2 outputs Live capture cards (option): - 1 × 12G-SDI or 4 × 3G-SDI - 2 x HDMI 2.0 Tracked cameras: Panasonic AW-UE150 or Stype A powerful,…

XR studio with LED screen

Application notes » XR studio with LED screen

XR studio with LED screen Setup relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 4 outputs Live capture cards (option): - 1 × 12G-SDI or 4 × 3G-SDI - 2 x HDMI 2.0 Tracked cameras: Panasonic AW-UE150 or Stype A powerful,…

Starter guide

Starter guide

Welcome to Modulo Kinetic’s starter guide. This section contains basic information to get your started with the setup of Kinetic Designer and V-Nodes. Setting up Modulo Kinetic hardware & software Understanding Modulo Kinetic’s offline licenses…

Transform 3D

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tracking » Transform 3D

Description This node is designed to compute a dynamic transformation matrix to modify the position of a 3D object in your 3D scene in sync with it’s real life counterpart in the real life scene. It was originally designed to work with the Kinemotion tracking…

Window

Kinetic Designer: User Interface » Top Menu » Window

Window This tab allows you to modify the appearance of Kinetic interface, depending on the type of project your are working on. Activate one of the following Window Presets : • Standard 2D Windows for a view of basic 2D compositing (Preview, Timeline,…

Version 3.3.x

Release Notes » Version 3.3.x

Version 3.3.12 – April 28, 2020: Bug fixes: Import media: Crash after import Scene 3D: Colorspace correct Graph: If block issue Version 3.3.11 – April 21, 2020: Features: Media: Text / simple text / timecode / web Graph: Add possibility to setup min…

Edit

Kinetic Designer: User Interface » Top Menu » Edit

Edit You can click on the “Edit” menu to have access to the following actions: Undo: To undo last action. Redo: To rollback last undo action. Supr: To delete the active selection. Cut: To cut the active selection. Copy: To copy the active selection. Paste: To…

Calibrate the cameras in the 3D space

Tutorials – English » Training tutorials » Tracking to project interactive content with one video projector » Calibrate the cameras in the 3D space

Our cameras are ready and added to our project in Modulo Kinetic Designer. Now, we will add and calibrate them in order to place them in the 3D environment. Use the Wand to get points for the calibration Put the Wand onto its stick to make higher movements In…

Calibrer la position des caméras dans la 3D

Tutoriels – Français » Tutoriels de formation » Projection de contenu en utilisant le tracking » Calibrer la position des caméras dans la 3D

Les caméras sont maintenant configurées et ajoutées au projet Modulo Kinetic Designer. Nous allons maintenant calibrer leur position dans l’environnement 3D. Utiliser le Wand (baguette) pour obtenir des points dans l’espace pour la calibration Fixer…

Calibrer la position du video projecteur dans la 3D

Tutoriels – Français » Tutoriels de formation » Projection de contenu en utilisant le tracking » Calibrer la position du video projecteur dans la 3D

Nous allons maintenant ajouter un video projecteur à notre système de tracking, et l’utiliser afin de projeter du contenu sur le point LED tracké. Pour cela, nous devons calibrer la position du video projecteur dans la 3D de notre scène. Dans la fenêtre…

Calibrate a video projector in the 3D space

Tutorials – English » Training tutorials » Tracking to project interactive content with one video projector » Calibrate a video projector in the 3D space

We will now add a video projector to our setup, and use it to project content on the LED point we track. To achieve that, we need to calibrate the video projector physical position into the stage. In the 3D scenes window, click on + Projector to add one Stop…

Create a new show and configure the cameras

Tutorials – English » Training tutorials » Tracking to project interactive content with one video projector » Create a new show and configure the cameras

Check we have only one Modulo Kinetic Designer opened Before moving forward, be sure you only have one Modulo Kinetic Designer opened at the same time. If there is already one or several Kinetic Designers opened, be sure the OptiTrack is disabled in Edit > Preferences…

Track a board with multiple LEDs

Tutorials – English » Training tutorials » Tracking to project interactive content with one video projector » Track a board with multiple LEDs

Prepare the equipment Take the size of the board you use, in our case, it is 1 × 0,73 meters Determine the ratio. In our example, it is 1,37 Place 4 LEDs on the board, and take measure of each LED *In our case, we decided that the center of the board is at…

Créer un nouveau show et configurer les caméras

Tutoriels – Français » Tutoriels de formation » Projection de contenu en utilisant le tracking » Créer un nouveau show et configurer les caméras

Vérifier que nous n’avons qu’un seul Modulo Kinetic Designer ouvert Avant de continuer, assurez-vous de n’avoir qu’un seul Modulo Kinetic Designer ouvert à la fois. Si plusieurs Kinetic Designers sont ouverts, assurez-vous que la case…

Introduction

Introduction

Modulo Kinetic More than a media server Modulo Kinetic is the ultimate video solution tailored for the most challenging projects. This fully-integrated media server with embedded live mixer will be the cornerstone of your entire workflow. Perform study, simulation,…

Software overview

Introduction » Software overview

The Ultimate Video Solution reliable accross the complete workflow Working in close collaboration with show producers, creatives, and technicians all,around the world, we created Modulo Kinetic to help you every step of the way. From show design and simulation to show…

Advanced

Kinetic Designer: User Interface » V-Nodes » Outputs » Advanced

Mix color It’s possible to adjust the color and opacity of the output. Color levels it’s possible to adjust the color of the output using the color level panel. Click on the reset button to restore an neutral state. Mask It’s possible to…

Kinetic Designer: User Interface

Kinetic Designer: User Interface

Description Kinetic Designer’s interface is composed of a number of panels which regroup the different functionalities of the software. These panels can be displayed or hidden via the View dropdown menu in the Top Menu. The following pages will describe every…

Presentation + demo of Modulo Kinetic

Webinars – English » Presentation + demo of Modulo Kinetic

Presentation + demo of Modulo Kinetic: This webinar offers a presentation of Modulo Kinetic, our fully-integrated media server solution. To easily navigate through the video, see the menu below: 0:00 – Introduction 1:35 – Modulo Pi in brief 2:54…

Clipboard

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tools » Clipboard

Description This node copies data from its input into the computer’s clipboard for it to be pasted in other panels of Kinetic. The node has two variants : Vector 2D Spy, and Position Spy which are intended to copy specific coordinates to facilitate the setup of…

Point Cloud to Blob

Kinetic Designer: User Interface » Graph Editor » Compute Specific Graph Nodes » Point Cloud » Point Cloud to Blob

Description This node is designed to perform blob tracking on Point clouds. Similarly to Blob Tracker which performs blob tracking on CV Image streams, this node will output a CV Image stream displaying the detection and tracking of blobs, as well as an array…

Blob Tracker

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array » Blob Tracker

Description This node detects and tracks blobs in CV images. It will output a CV Image enhanced with the detected blobs highlighted and an array containing the following informations for each blob : Coordinates, Size, Speed, Orientation, Lifetime since detection and a…

Angular Speed

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array » Angular Speed

Description This node is designed to automatically calculate the angular speed of every item in an array based on it’s X and Y coordinates. It is made to be used on the tracking data of rotating objects. It adds the following properties to the input array…

Zed 2i

Kinetic Designer: User Interface » Devices » Depth Cameras » Zed 2i

Description The Stereolab Zed 2i is a durable and versatile IP66 stereo camera, built to withstand challenging environments. Settings Property Default Description Name Zed User-friendly name. Enable ON …

3D LIDAR (Ouster)

Tutoriels – Français » Tutoriels vidéo » 3D LIDAR (Ouster)

Aperçu Dans ce tutoriel nous allons voir comment se connecter au nuage de point live d’un LIDAR 3D, puis sélectionner un plan sur lequel appliquer un tracking des déplacements d’objets ou de personnes. Ce projet sera prototypé en utilisant un LIDAR 3D…

Camera settings

Tutorials – English » Training tutorials » Camera AR » Camera settings

First you have to activate the camera tracking data output. Access camera settings via your web browser. Go to Setup/Tracking Data Output/ Connection type and set IP(UDP) On. Go to IP out , activate Client1 and type the Kinetic Designer’s IP adress and…

Azure Kinect

Kinetic Designer: User Interface » Devices » Depth Cameras » Azure Kinect

Description The Microsoft Azure Kinect is a spatial computing developer kit with sophisticated computer vision and speech models, advanced AI sensors, and a range of powerful SDKs that can be connected to Azure cognitive services. Settings Property…

3D LIDAR (Ouster)

Tutorials – English » Video tutorials » 3D LIDAR (Ouster)

Overview In this tutorial we will learn how to connect to a 3D LIDAR’s point cloud stream and track movement on a designated plane. This project will be prototyped using an Ouster OS-0 3D LIDAR and a single video projector aimed at the floor on which we will…

Common Graph Nodes

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes

The following section will detail each node that can be used in both the Compute Graph and the Render Graph. Categories Basic Input : A collection of basic nodes to generate data directly from the graph. Array : Nodes to manipulate array data. Converter : Nodes…

Dot selector

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tracking » Dot selector

Description This node enables the isolation of a single item from its input array and outputs its data. It was designed to isolate tracking beacons in tracking arrays using either an Index, an ID or a Tag. It can still have some use when used with a BlackTrax system…

Drag & drop

Kinetic Designer: User Interface » UI Designer » Drag & drop

It is possible to add some components from other parts of Modulo Kinetic Designer through a simple drag & drop. Devices: It’s possible to drag some devices in a user interface. Go to devices description to know if the device support the drag & drop in the user…

L-ISA Spatial Audio

Tutorials – English » Video tutorials » L-ISA Spatial Audio

Overview In this video tutorial, we will see how to interface Kinetic Designer with an L-ISA Controller by L Acoustic. We’ll first see how to create an L-ISA device and configure it. Then we will see how to send pan, width, distance and tracking…

Configure the Panasonic AW-UE150 camera

Tutorials – English » Training tutorials » Setup a XR studio with a green screen » Configure the Panasonic AW-UE150 camera

Beforehand, ensure you that : The camera is connected on the same network as the Designer and in the same IP address range. The camera is powered with POE++ *If you encounter a matter connecting your camera please refer you to the camera documentation on the…

Configurer la caméra Panasonic AW-UE150

Tutoriels – Français » Tutoriels de formation » Setup a XR studio with a green screen » Configurer la caméra Panasonic AW-UE150

Avant de commencer, assurez vous que : La caméra est connectée au même réseau que le Kinetic Designer et dans la même plage IP. La caméra est alimentée en POE++ *Si vous rencontrez un souci lors de la connection de la caméra merci de vous référez à la…

Interactivity with 2D LiDARs

Application notes » Interactivity with 2D LiDARs

Interactive projection on walls with 2D LiDARs Set-up relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 3 outputs 3 × 2D LiDARs (Hokuyo – UST-10LX) Easy setup and smooth workflow: Calibration of the 2D LiDARs Real-time detection…

Interactivity with a 3D LiDAR

Application notes » Interactivity with a 3D LiDAR

Interactive projection on floor with a 3D LiDAR Set-up relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 3 outputs 1 × 3D LiDAR (Ouster – OSDome) Easy setup and smooth workflow: Calibration of the 3D LiDAR in seconds Point cloud…

Listing

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Display » Listing

Description This node displays an array in table-like form. It can be useful to display incoming data from tracking devices which are almost always arrays. Properties Number of digits : Limit the number of decimals present after the comma for floating point…

Blacktrax

Kinetic Designer: User Interface » Devices » Tracking » Blacktrax

Choose this device to receive tracking information from the Blacktrax solution. Settings: Name User-friendly name Enable Activate to enable the device Run at startup Activate to run the device at Kinetic startup IP…

Tools

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tools

This section contains a set of nodes to perform various useful operations. Tools nodes : Sampler : Samples an input at a specific interval Selector : A switch to select one among several inputs of same data type. Works with a wide variety of data types. Clipboard…

Merge Point Cloud

Kinetic Designer: User Interface » Graph Editor » Compute Specific Graph Nodes » Point Cloud » Merge Point Cloud

Description This node merges two or more Point Cloud datasets into one. Supported file formats : PLY PCD Properties There are two tabs in the Editor panel : Inputs An indicator on the right of each Point Cloud input shows the merging status for those…

Array

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array

This section contains nodes to create, edit, and manipulate arrays. In programming, an array is a data structure consisting of a collection of elements (values or variables), each identified by at least one array index or key. More information. Characteristics In…

Speed

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array » Speed

Description This node is designed to automatically calculate the speed of every item in an array based on it’s X and Y coordinates. It is made to be used on the tracking data of moving objects. Properties Process noise covariance : Set the sensitivity…

Camera AR Stype

Kinetic Designer: User Interface » Devices » AR/XR » Camera AR Stype

Select this device to communicate with a camera that streams tracking information using the Stype protocol. *Note : This page has some information that requires more detail and will be updated soon. Settings Property Default Description …

OpenVR

Kinetic Designer: User Interface » Devices » AR/XR » OpenVR

Select this device to receive tracking information from a VR tracker. Settings Property Default Description Name OpenVR User-friendly name. Enable ON Toggle to enable/disable the device. Run at startup…

Application notes

Application notes

Modulo Kinetic is a fully-integrated media server solution which can be used in a great variety of live or permanent applications. Visit pages of the section and discover diagrams illustrating some of the many possibilities offered by Modulo Kinetic and its advanced…

PosiStage Net Server

Kinetic Designer: User Interface » Devices » Tracking » PosiStage Net Server

Select this device to send PosiStageNet information to the tracking server. PosiStageNet is an open protocol enabling the broadcast of 3 dimensional position coordinates, velocity, orientation and acceleration data of objects tracked on…

Camera AR Panasonic UE-xxx FreeD

Kinetic Designer: User Interface » Devices » AR/XR » Camera AR Panasonic UE-xxx FreeD

Select this device to communicate with a camera that streams tracking information using the FreeD protocol. *Note : This page has some information that requires more detail and will be updated soon. Settings Property Default Description …

Preferences

Kinetic Designer: User Interface » Top Menu » Edit » Preferences

From this pop-up window you can configure: General: Autosave: You can activate the autosave feature. Disable this option when the show is playing. Auto backup: Allow to trigger an automatic backup. Define the recurrence of the auto backup. Interfaces: Theme:…

Camera AR Generic FreeD

Kinetic Designer: User Interface » Devices » AR/XR » Camera AR Generic FreeD

Select this device to communicate with a camera that streams tracking information using the FreeD protocol. *Note : This page has some information that requires more detail and will be updated soon. Settings Property Default Description …

L-Acoustics L-ISA Controller

Kinetic Designer: User Interface » Devices » Audio » L-Acoustics L-ISA Controller

Choose this device to connect to a L_Acoustics L-ISA controller Settings: Name User-friendly name Enable Activate to enable the device Run at startup Activate to run the device at Kinetic startup Input Enable…

PosiStage Net Client

Kinetic Designer: User Interface » Devices » Tracking » PosiStage Net Client

Select this device to receive PosiStageNet information from the tracking server. PosiStageNet is an open protocol enabling the broadcast of 3 dimensional position coordinates, velocity, orientation and acceleration data of objects tracked on…

Friction

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array » Friction

Description This node is designed to compute acceleration and deceleration factors to a speed property in an array created by a sensor tracking a moving object. This is useful to add an accumulation and a release of inertia to a moving object relative to tracked data…

Debug Circle

Kinetic Designer: User Interface » Graph Editor » Render Graph Nodes » GPU Multi » Debug Circle

Description This effect displays simple circles with a text indicating tracking information (ID & coordinates) at the coordinates contained in the input array. It is used for debugging sensors if required. Properties Array properties Any properties in the…

Calibration 1D

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tracking » Calibration 1D

Description This node performs a linear y = a(x + b) computation. x is the value being Input and y is the value being Output. a is named the Coefficient and b is named the Offset. This is useful if you have values in a certain range and would like to evaluate them…

Ouster

Kinetic Designer: User Interface » Devices » LiDAR 3D » Ouster

Description The Ouster OS0 has an ultra-wide field of view of 90° and a maximum range of up to 35m. The OS Dome has a 180° field of view and a maximum range of up to 20m. These are currently the only models of 3D LIDARS officially supported by Modulo…

Kalman

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Filter » Kalman

Description This node applies a Kalman Filter to the value on its input. Kalman FIltering:https://en.wikipedia.org/wiki/Kalman_filter, also known as linear quadratic estimation (LQE) is an algorithm that produces estimates using a series of measurements over time…

Kalman 3D

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Filter » Kalman 3D

Description This node applies a Kalman Filter to up to three values on its inputs. Kalman FIltering, also known as linear quadratic estimation (LQE) is an algorithm that produces estimates using a series of measurements over time effectively filtering…

Leuze ROD 4

Kinetic Designer: User Interface » Devices » LiDAR 2D » Leuze ROD 4

Description The Rod 4 is a contactless laser distance sensor for area-scanning object detection and measurement. A light beam produced by laser diodes is deflected by a rotating mirror and covers an area of 190° with a radius of up to 65 m.…

Open the Designer project and prepare the calibration

Tutorials – English » Training tutorials » Setup a XR studio with a green screen » Open the Designer project and prepare the calibration

Open the prepared project If you don’t have it yet, download the media kit here Open Kinetic Designer Choose Open and browse into your computer Add the Deltacast HDMI or SDI source In the Media tab, click on and add a Deltacast media Set the…

Ouvrir le projet Designer et préparer la calibration

Tutoriels – Français » Tutoriels de formation » Setup a XR studio with a green screen » Ouvrir le projet Designer et préparer la calibration

Ouvrir le projet préparé Si vous ne l’avez pas encore, télécharger le media kit ici Ouvrir Kinetic Designer Choisir Open et parcourir le chemin jusqu’à ouvrir le projet MOP Ajout de source Deltacast HDMI ou SDI pour la caméra Dans la…

Slamtec RPlidar S3 / A3

Kinetic Designer: User Interface » Devices » LiDAR 2D » Slamtec RPlidar S3 / A3

Description The Slamtec RPlidar S3 is a 360° laser range scanner for indoor and outdoor application. It has a working range of up to 40m with low reflectivity at up to 15m and captures up to 32 000 samples per seconds. Modulo Kinetic also supports the Slamtec…

Digimaps

Kinetic Designer: User Interface » Digimaps

The Digimap tab allows you to take control of some media layers in the timeline or 3D parameters from a sensor or an external device. This way, you can add interactivity to your show. For instance, you can move a panel on a stage (with the projection moving along…

Graph Editor

Kinetic Designer: User Interface » Graph Editor

Description The Graph Editor is a powerful and flexible workspace where you connect nodes together using inputs and outputs. It is, in a sense, a graphical programming interface where you can also drag & drop many other properties from other workspaces of KInetic…

Hokuyo Laser UST-10LX / UST-20LX

Kinetic Designer: User Interface » Devices » LiDAR 2D » Hokuyo Laser UST-10LX / UST-20LX

Description The UST-10LX is a compact, lightweight 2D LiDAR sensor with high-speed, accurate measurement data in a 270° field-of-view up to 10 meters on an Ethernet interface. The UST-20LX is the same form factor but measures up to 20m. See here for the…