Delete any previously created Output on your V-Node and create a new output using the PSD file.
Select any of the imported X-Maps and in the Editor panel, open the X-Map tab and Advanced subtab.
Select the Mask vertical tab to notice the alpha masks applied on each X-Map for each castle face.
In the Warp panel, toggle into MAP view to notice the mapped regions of the render surface being used by each X-Map.
Select every X-Map and in the Editor panel, X-Map tab and Shape subtab, set every Curve Type to Keystone.
Display the Output of the V-Node in the projection.
Toggle the Solo mode of each X-Map On one by one and warp them into place to fit the castle in the projection.
After selecting points in the Warp panel, you can use the LEFT, RIGHT, UP and DOWN arrows of the keyboard to move the point around.
Holding down CTRL will increment 10 pixels at a time, allowing for faster placement.
Once all the X-Maps are in place, you can further warp the X-Maps with windows in Curve mode to align the windows of the pattern to the windows of the model.
Notice in the video how this can add distortion into the image that becomes visible in the squares of the grid pattern.
This illustrates how square-grid patterns are useful to detect distortions during warping and help eliminate them by moving lines of points simultaneously instead of individual points one by one.
Feel free at this point to add the Castle – UV medias in your timeline to play them on the castle that you have just mapped.
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