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3D Physics Engine

Kinetic Designer: User Interface » Graph Editor » Compute Specific Graph Nodes » 3D » 3D Physics Engine

A 3D Physics engine is a piece of software that provides an approximate simulation of certain physical systems, such as rigid body dynamics, soft body dynamics, fluid dynamics. In Modulo Kinetic, the 3D Physics engine is accessible via a dedicated node in the Graph…

Work with 3D engine

Tutorials – English » Video tutorials » Work with 3D engine

Work with the 3D engine: Download the tutorial pack here

3D

Kinetic Designer: User Interface » Graph Editor » Compute Specific Graph Nodes » 3D

This section contains nodes related to complex operations available on the 3D Scenes of the project. 3D nodes 3D Instantiate : Create a clone of an object in a 3D Scene. Can be linked to an animation track. 3D Physics : Implement a Physics engine on a 3D…

LiDAR 3D

Kinetic Designer: User Interface » Devices » LiDAR 3D

Calibration 3D

Tutoriels – Français » Tutoriels vidéo » Calibration 3D

Calibration 3D : Partie 1 : Vous pouvez télécharger le pack de média ici Partie 2 : Vous pouvez télécharger le pack de média ici

3D calibration

Tutorials – English » Video tutorials » 3D calibration

3D calibration: Part 1: Download the tutorial pack here Part 2: Download the tutorial pack here

3D Lights

Kinetic Designer: User Interface » 3D Scenes » 3D Lights

This tab lists only the lights in the current 3D scene. In the bottom toolbar you can add a light, search by name and delete selected light(s). Settings Parameter Description Visible Toggles display of the light source in 3D Viewer.…

3D Hierarchy

Kinetic Designer: User Interface » 3D Scenes » 3D Hierarchy

This tab gives access to the complete structure of the current scene and enables you to re-organize it. The structure is in the form of a tree where each node can contain instances, cameras, projectors, other nodes, etc. Each node has its own positioning…

3D Materials

Kinetic Designer: User Interface » 3D Scenes » 3D Materials

Kinetic has 4 types of materials to apply on your meshes : Unlit PBR Substance Matcap By default, every scene contains a generic PBR material set to full white and that is assigned to every prefab element added to the scene. This generic PBR material can not…

3D Scenes

Kinetic Designer: User Interface » 3D Scenes

The 3D Scenes panel is where you can organize and manage your different 3D scenes. Top bar The top bar of this panel indicates which 3D Scene is currently displayed in this panel and in the 3D Viewer and gives access to the following scene…

3D Skeletons

Kinetic Designer: User Interface » 3D Scenes » 3D Skeletons

Modulo Kinetic supports most 3D rigged models and their animations. *Note: To import animated skeletons, use the glTF format. As of version 6, Modulo Kinetic does not support importing meshes rigged on animated skeletons in FBX format. Once the model is…

3D Dimensions

Kinetic Designer: User Interface » 3D Scenes » 3D Dimensions

This tab lists any dimensions that were created in the current3D scene. These dimensions are not present in the Hierarchy tab. Dimensions can be created from within the 3D Viewer panel by using the Dimensions tool. When using this tool, a yellow square will appear…

3D Annotations

Kinetic Designer: User Interface » 3D Scenes » 3D Annotations

This tab lists any annotations that were created in the current 3D scene. These annotations are not present in the Hierarchy tab. Annotations can be created from within the 3D Viewer panel by using the Annotations tool. When using this tool, clicking anywhere in…

3D Cameras

Kinetic Designer: User Interface » 3D Scenes » 3D Cameras

This tab lists only the cameras present in the current 3D scene. In the bottom toolbar you can add a camera, search by name or delete selected camera(s). *Tip: Double clicking in this tab automatically creates a camera. With the 3D Viewer panel selected, pressing C…

3D Projectors

Kinetic Designer: User Interface » 3D Scenes » 3D Projectors

This tab lists only the projectors in the current 3D scene. In the bottom toolbar you can can add a projector, search by name and delete selected projector(s). In addition, you can activate or deactivate a projector by clicking directly on the power button next to…

3D Animations

Kinetic Designer: User Interface » 3D Scenes » 3D Animations

This tab lists the animations of the current 3D scene. The animations are only present in this tab, and can not be accessed in the 3D Hierarchy tab. In the bottom toolbar you can add an animation or delete selected animation(s). You can create a 3D animation…

3D Viewer

Kinetic Designer: User Interface » 3D Viewer

Modulo Kinetic integrates a 3D engine that can be used for project studies or to create a 3D scene that can interact with your show in many ways. The 3D engine is divided into two panels: The 3D Viewer panel: displays a real-time render of the active 3D scene. The…

Kalman 3D

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Filter » Kalman 3D

Apply a Kalman Filter to up to three values on its inputs. Kalman FIltering, also known as linear quadratic estimation (LQE) is an algorithm that produces estimates using a series of measurements over time effectively filtering noise. Because this algorithm produces…

Transform 3D

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Tracking » Transform 3D

Compute a dynamic transformation matrix to modify the position of a 3D object in your 3D scene in sync with it’s real life counterpart in the real life scene. It was originally designed to work with the Kinemotion tracking system (as well as third party tracking…

3D Environment

Tutorials – English » Certification tutorials » Architectural video mapping » Part 1 : Projection study and simulation » 3D Environment

Project Creation By now, we assume you have all the knowledge to quickly create the basic setup for a new show. Create a new project folder with the proper hierarchy and copy the media kit into it. Create a new show and import the media from the media…

Environnement 3D

Tutoriels – Français » Tutoriels de Certification » Architectural video mapping » Partie 1 : Étude de projection et simulation » Environnement 3D

Création d’un projet À ce stade, nous partons du principe que vous disposez de toutes les connaissances nécessaires pour créer rapidement la configuration de base d’un nouveau show. Créez un nouveau dossier de projet avec la hiérarchie…

3D Instantiate

Kinetic Designer: User Interface » Graph Editor » Compute Specific Graph Nodes » 3D » 3D Instantiate

Create a clone of an object in a 3D Scene. The clone can be linked to an animation in which case the animation track will be cloned as well. All materials & skeletons applied to the nodes and objects cloned will be duplicated. The clone can be automatically deleted…

3D Study

Kinetic Designer: User Interface » 3D Viewer » 3D Study

The Study render mode includes features and a rendering process dedicated to projection studies. Features are: Lighting is artificial so objects and their topography are always easy to distinguish Lights are ignored and do not contribute to lighting…

3D LIDAR (Ouster)

Tutorials – English » Video tutorials » 3D LIDAR (Ouster)

Overview In this tutorial we will learn how to connect to a 3D LIDAR’s point cloud stream and track movement on a designated plane. This project will be prototyped using an Ouster OS-0 3D LIDAR and a single video projector aimed at the floor on which we will…

3D LIDAR (Ouster)

Tutoriels – Français » Tutoriels vidéo » 3D LIDAR (Ouster)

Aperçu Dans ce tutoriel nous allons voir comment se connecter au nuage de point live d’un LIDAR 3D, puis sélectionner un plan sur lequel appliquer un tracking des déplacements d’objets ou de personnes. Ce projet sera prototypé en utilisant un LIDAR 3D…

3D Meshes / Instances

Kinetic Designer: User Interface » 3D Scenes » 3D Meshes / Instances

This tab lists the meshes that have been loaded to the current scene. In the bottom toolbar you can search a mesh by its name, select unused meshes or delete the selected mesh(es). Meshes are mutualized between instances. If you copy an instance in the 3D Hierarchy…

3D View settings

Kinetic Designer: User Interface » 3D Viewer » 3D View settings

In the top right corner of each view you can click on the gear icon to configure the rendering of that view. You can configure the following options: Parameter Description Show grid Toggle display of a grid on the X/Z plane …

3D Autocalibration Guide

Multi-projector autocalibration » 3D Autocalibration Guide

The 3D autocalibration module enables an automatic calibration of Soft Edge and Warp on a number of outputs by using a reference 3D Model of the structure being mapped and several camera views of the scene. This module requires to have a very accurate 3D model of the…

Import the 3D cylinder

Tutorials – English » Other tutorials » Video projection study on a cylinder using 3D » Import the 3D cylinder

In the 3D Scene tab click on + then Import and open the folders to find the Cylinder-m.fbx This 3D model contains all the surfaces of the cylinder structure including a ceiling, in order to look inside we disable the Ceiling mesh The 3D model contains as…

Organize the 3D views

Tutorials – English » Other tutorials » Video projection study on a cylinder using 3D » Organize the 3D views

For a better experience we will organize different 3D views using view Presets Rename our first Preset “Perspective” Add another view Preset and rename it 3-views Change the layout view to 3×1 The first view will remain a Perspective view, the second one…

Organiser les vues 3D

Tutoriels – Français » Autres tutoriels » Etude de video projection sur un cylindre en utilisant la 3D » Organiser les vues 3D

Afin de manipuler plus efficacement la 3D nous allons utiliser les view Presets Renommer le premier Preset “Perspective” Ajouter un autre view Preset et le renommer 3-views Changer le layout view en 3×1 La première vue sera une vue de Perspective, la…

Import the 3D model

Tutorials – English » Other tutorials » Entire project : Immersive Room Experience » Chapter 1 : Import a 3D model and make the video projection study » Import the 3D model

Click on Layout > 3D In the 3D Scene tab click on + then browse for the fbx file Select the roof to make it Unvisible to see inside the room Check the 3D scale of the imported model by using the Measurements tool, one internal big wall should be 12 meters wide and…

Use 3D View presets

Tutorials – English » Other tutorials » Entire project : Immersive Room Experience » Chapter 6 : use the 3D to have a simulation of the Immersive Room » Use 3D View presets

We will create 3D View presets in order to see everything we want in the 3D Scene. First view is a Free perspective camera Second view is “SPEAKER” with a camera to see the audience Third view is “PRINCE” with a camera at a center public…

First steps in 3D

Tutorials – English » Video tutorials » First steps in 3D

First steps in 3D: Download the tutorial pack here

Calibration du projecteur 3D

Tutoriels – Français » Tutoriels de Certification » Architectural video mapping » Partie 3 : Calibration automatique d’un projecteur 3D » Calibration du projecteur 3D

Affichage des points dans la projection Dans le panel 3D Scenes, sélectionnez le Pico Projector et assurez-vous que l’option Show wire est Activée. Pour mieux voir les points dans la projection, atténuez le master fader de la timeline affichant…

Trigger Area 3D Scene

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Array » Trigger Area 3D Scene

Using a camera from the 3D Scenes panel create Trigger zones that will react when specified objects of the 3d scene are being touched in your pixel workspace by sensor coordinates in the input array. This node is designed to be used in conjunction with the specified…

Export informations from the 3D

Tutorials – English » Other tutorials » Video projection study on a cylinder using 3D » Export informations from the 3D

Video projection informations Illuminance (lux unit, lumens per square meter) Pixel density Pixel size Export informations and views Export the whole 3D to a DAE file Export the video projectors informations to CSV or PDF Create a camera to…

Utiliser les presets 3D View

Tutoriels – Français » Autres tutoriels » Projet entier : Immersive Room Experience » Chapitre 6 : Utiliser la 3D pour avoir une simulation de la Immersive Room » Utiliser les presets 3D View

Nous allons créons des presets 3D View afin de faire un multi fenêtrage de ce qui se passe dans la 3D Scene. La première vue est Free perspective camera La seconde vue est “SPEAKER” avec une camera qui voit le public La troisième vue est…

Premiers pas avec la 3D

Tutoriels – Français » Tutoriels vidéo » Premiers pas avec la 3D

Premiers pas avec la 3D : Vous pouvez télécharger le pack de média ici

Interactivity with a 3D LiDAR

Application notes » Interactivity with a 3D LiDAR

Interactive projection on floor with a 3D LiDAR Set-up relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 3 outputs 1 × 3D LiDAR (Ouster – OSDome) Easy setup and smooth workflow: Calibration of the 3D LiDAR in seconds Point cloud…

Playing content in 3D scenes

Tutorials – English » Certification tutorials » Architectural video mapping » Part 1 : Projection study and simulation » Playing content in 3D scenes

Now that we have our 3D scene set up, we’ll cover how we can play content directly on the 3D objects. Drag & drop the Pattern 1 – Color + Grid on the timeline. In the Preview panel, we can check that it displays properly on our Render Surface. In the…

Create a 3D Mapping Output

Tutorials – English » Certification tutorials » Architectural video mapping » Part 3 : Automatic calibration of a 3D projector » Create a 3D Mapping Output

Create a new Output Rename the previously created output Output – Manual X-Map and toggle the Blind status ON for this output. Create a new standard output (not imported from a PSD file) and rename it Output – Calib 3D. This way you can always come…

Calibration of the 3D projector

Tutorials – English » Certification tutorials » Architectural video mapping » Part 3 : Automatic calibration of a 3D projector » Calibration of the 3D projector

Displaying the points in the projection In the 3D Scenes panel, select the Pico Projector and ensure that the Show wire option is Enabled. For a better view of the points in the projection, dim the master fader of the timeline currently displaying the pattern on…

Importer le modèle 3D du cylindre

Tutoriels – Français » Autres tutoriels » Etude de video projection sur un cylindre en utilisant la 3D » Importer le modèle 3D du cylindre

Dans la fenêtre 3D Scene cliquer sur + puis Import ensuite, ouvrir les dossiers pour trouver le fichier Cylinder-m.fbx Ce modèle 3D contient tous les éléments de surfaces du cylindre incluant le plafond, afin de voir à l’intérieur nous allons…

Exporter des informations depuis la 3D

Tutoriels – Français » Autres tutoriels » Etude de video projection sur un cylindre en utilisant la 3D » Exporter des informations depuis la 3D

Informations de video projection Illuminance (lux unit, lumens per square meter) Pixel density Pixel size Exporter les informations et les vues Exporter toute la scène 3D en un fichier DAE Exporter les informations des video projecteurs en CSV ou…

Set materials to the 3D instances

Tutorials – English » Other tutorials » Entire project : Immersive Room Experience » Chapter 6 : use the 3D to have a simulation of the Immersive Room » Set materials to the 3D instances

To have a better view of what we are going to do in the 3D Scene, display the Pattern media in the PATTERN timeline. Open the Layout > 3D view In 3D Scene, go to the Material tab Drag & drop the Render Surface tab into another window to be able to both see this…

Assigner des materials aux instances 3D

Tutoriels – Français » Autres tutoriels » Projet entier : Immersive Room Experience » Chapitre 6 : Utiliser la 3D pour avoir une simulation de la Immersive Room » Assigner des materials aux instances 3D

Afin de mieux voir ce que nous allons faire, affichons un Pattern dans la timeline. Ouvrir le Layout > 3D view Dans la fenêtre 3D Scene, aller dans l’onglet Material Glisser & déposer la fenêtre Render Surface dans une autre fenêtre afin de voir les…

Travailler dans l’univers 3D

Tutoriels – Français » Tutoriels vidéo » Travailler dans l’univers 3D

Travailler dans l’univers 3D : Vous pouvez télécharger le pack de média ici

Interactivity with 2D and 3D LiDARs

Application notes » Interactivity with 2D and 3D LiDARs

Interactive projection on walls and floor with 2D & 3D LiDARs Set-up relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 3 outputs 1 × 3D LiDAR (Ouster – OSDome) 2 × 2D LiDARs (Hokuyo – UST-10LX) Easy setup and smooth…

Calibrate the cameras in the 3D space

Tutorials – English » Other tutorials » KineMotion : Optical Tracking with video projection » Calibrate the cameras in the 3D space

Our cameras are ready and added to our project in Modulo Kinetic Designer. Now, we will add and calibrate them in order to place them in the 3D environment. Use the Wand to get points for the calibration Put the Wand onto its stick to make higher movements In…

Jouer du contenu dans la Scène 3D

Tutoriels – Français » Tutoriels de Certification » Architectural video mapping » Partie 1 : Étude de projection et simulation » Jouer du contenu dans la Scène 3D

Maintenant que notre scène 3D est configurée, nous allons voir comment lire du contenu directement sur les objets 3D. Glissez-déposez le Pattern 1 – Color + Grid sur la timeline. Dans le panel Preview, nous pouvons vérifier qu’il s’affiche…

Partie 3 : Calibration automatique d’un projecteur 3D

Tutoriels – Français » Tutoriels de Certification » Architectural video mapping » Partie 3 : Calibration automatique d’un projecteur 3D

Kinetic Designer intègre une fonctionnalité permettant de calculer automatiquement la position d’un projecteur dans une scène 3D afin qu’elle corresponde à sa position réelle par rapport à une géométrie identique dans la réalité…

Output of 3D projector’s view

Tutorials – English » Certification tutorials » Architectural video mapping » Part 3 : Automatic calibration of a 3D projector » Output of 3D projector’s view

Setting up second Render Surface In order to output the view of the 3D projector, we need a second Render Surface that we can assign to the V-Node and on which we can render the projector’s view. In the timeline with the pattern, turn the Master fader’s…

Création d’un Output 3D Mapping

Tutoriels – Français » Tutoriels de Certification » Architectural video mapping » Partie 3 : Calibration automatique d’un projecteur 3D » Création d’un Output 3D Mapping

Création d’un nouveau output Renommez l’output précédemment créée Output – Manual X-Map et activez le Blind ON pour cet output. Créez un nouveau output standard (non importée depuis un fichier PSD) et renommez-le Output – Calib…

Video projection study on a cylinder using 3D

Tutorials – English » Other tutorials » Video projection study on a cylinder using 3D

Introduction In this exercise we will see how to make a video projection study inside Kinetic Designer using its 3D tools. To explore these tools we are going to implant video projectors to project inside a cylinder. Here are the steps we will follow in this…

Calibrate a video projector in the 3D space

Tutorials – English » Other tutorials » KineMotion : Optical Tracking with video projection » Calibrate a video projector in the 3D space

We will now add a video projector to our setup, and use it to project content on the LED point we track. To achieve that, we need to calibrate the video projector physical position into the stage. In the 3D scenes window, click on + Projector to add one Stop…

Calibrer la position des caméras dans la 3D

Tutoriels – Français » Autres tutoriels » KineMotion : Tracking Optique avec video projection » Calibrer la position des caméras dans la 3D

Les caméras sont maintenant configurées et ajoutées au projet Modulo Kinetic Designer. Nous allons maintenant calibrer leur position dans l’environnement 3D. Utiliser le Wand (baguette) pour obtenir des points dans l’espace pour la calibration Fixer…

Importer le modèle 3D de la Immersive Room

Tutoriels – Français » Autres tutoriels » Projet entier : Immersive Room Experience » Chapitre 1 : Importer un modèle 3D et faire l’étude de video projection » Importer le modèle 3D de la Immersive Room

Cliquer sur Layout > 3D Dans la fenêtre 3D Scene cliquer sur + puis trouver le fichier fbx Sélectionner le toit (roof) et décocher le Visible afin de le rendre invisible et voir l’intérieur de la salle Vérifier l’échelle 3D du modèle importé en…

Part 3 : Automatic calibration of a 3D projector

Tutorials – English » Certification tutorials » Architectural video mapping » Part 3 : Automatic calibration of a 3D projector

Kinetic Designer integrates a functionality to automatically calculate the position of a projector in a 3D Scene to correspond to it’s position in real life in reference to a geometry that is identical in real life (the building’s architecture) and in the…

Prepare the 3D scene to export data and POV

Tutorials – English » Other tutorials » Video projection study on a cylinder using 3D » Prepare the 3D scene to export data and POV

Because we don’t want to project on something else than the inner walls, we can disable the projection on the other 3D elements. Select all the meshs (instances) you don’t want to project on Uncheck the Receive proj. case Before exporting video…

Calibrer la position du video projecteur dans la 3D

Tutoriels – Français » Autres tutoriels » KineMotion : Tracking Optique avec video projection » Calibrer la position du video projecteur dans la 3D

Nous allons maintenant ajouter un video projecteur à notre système de tracking, et l’utiliser afin de projeter du contenu sur le point LED tracké. Pour cela, nous devons calibrer la position du video projecteur dans la 3D de notre scène. Dans la fenêtre…

Mix the 3D camera POV and the real camera feed

Tutorials – English » Other tutorials » Setup a XR studio with a green screen » Mix the 3D camera POV and the real camera feed

Get the 3D camera POV Drag and drop the 3D camera named Camera_AR into the Timeline “CAMERAS” *This Camera_AR content needs to be sent to the V-Node, meaning this Camera layer needs to be placed on the Render Surface assigned to the V-Node. The…

Mix the 3D camera POV and the real camera feed

Tutoriels – Français » Autres tutoriels » Setup a XR studio with a green screen » Mix the 3D camera POV and the real camera feed

Utiliser le point de vue de la caméra 3D Glisser et déposer la camera 3D appelée Camera_AR dans la Timeline “CAMERAS” *Le point de vue de cette Camera_AR doit être envoyée au V-Node, pour cela la layer de cette caméra 3D doit être placée sur la…

Se familiariser avec les outils 3D et placer le projecteur

Tutoriels – Français » Autres tutoriels » Etude de video projection sur un cylindre en utilisant la 3D » Se familiariser avec les outils 3D et placer le projecteur

*Pour une meilleure expérience nous vous suggérons d’utiliser une souris. Dans cette partie du tutoriel nous allons nous intéresser aux outils 3D de navigation. Avant de commencer, nous allons éclairer un peu notre scène 3D. Cliquer droit dans le 3D…

Modulo Kinetic Designer 2D and Modulo Kinetic Designer 2D+3D

Starter guide » Modulo Kinetic Designer 2D and Modulo Kinetic Designer 2D+3D

Modulo Kinetic Designer 2D is the license available on Modulo Pi’s eShop. This license allows you to practice the software (2D environment), self-train, and pre-program your projects offline. Modulo Kinetic Designer 2D+3D is a monthly license that allows you to…

Get familiar with the 3D tools and set the projector position

Tutorials – English » Other tutorials » Video projection study on a cylinder using 3D » Get familiar with the 3D tools and set the projector position

*For a better experience we recommend to use a mouse. In this section of the tutorial we will focus on the 3D tools to navigate. First we will give some light and color to the 3D elements. Right click in the 3D Viewer and add a Light Use the Move tool (pressing M…

Etude de video projection sur un cylindre en utilisant la 3D

Tutoriels – Français » Autres tutoriels » Etude de video projection sur un cylindre en utilisant la 3D

Introduction Dans cet exercice, nous allons voir comment faire une étude de projection vidéo à l’aide de Kinetic Designer et de ses outils 3D. L’étude de projection prendra l’exemple d’un cylindre. Voici les différentes étapes que nous…

Use the 3D camera POV and deltacast greenkey effect in the timeline

Tutorials – English » Other tutorials » Camera AR » Use the 3D camera POV and deltacast greenkey effect in the timeline

Drag and drop the 3D camera on a layer in the timeline and place it in the rendersurface of your Vnode. Drag and drop Deltacast Media on a second layer in the timeline and place it in the rendersurface of your Vnode. Then, on this layer, add an Fx and…

Chapter 1 : Import a 3D model and make the video projection study

Tutorials – English » Other tutorials » Entire project : Immersive Room Experience » Chapter 1 : Import a 3D model and make the video projection study

In this chapter we will play with the 3D space of Kinetic Designer.

Preparer la scène 3D afin d’exporter des informations et POV

Tutoriels – Français » Autres tutoriels » Etude de video projection sur un cylindre en utilisant la 3D » Preparer la scène 3D afin d’exporter des informations et POV

Parce que nous ne voulons pas projeter sur tous les éléments 3D, nous pouvons désactiver la projection sur ces éléments. Sélectionner tous les meshs (instances) sur lesquels nous ne voulons pas projeter Décocher la case Receive proj. Avant d’exporter…

Display a 3D Camera POV on a V-Node’s output

Tutorials – English » Other tutorials » Entire project : Immersive Room Experience » Chapter 6 : use the 3D to have a simulation of the Immersive Room » Display a 3D Camera POV on a V-Node’s output

In Chapter 2 while we were creating a 3D Preview outputs on the VN02.4. Now we have different cameras and we will display the point of view of the Cam Prince. To do so: Open the RS-VNODE timeline Drag & drop the 3D camera Cam Prince into this timeline Check in the…

Chapter 6 : use the 3D to have a simulation of the Immersive Room

Tutorials – English » Other tutorials » Entire project : Immersive Room Experience » Chapter 6 : use the 3D to have a simulation of the Immersive Room

In this chapter we will see how to capture what’s happening in the 3D in order to have a simulation output.

Chapitre 6 : Utiliser la 3D pour avoir une simulation de la Immersive Room

Tutoriels – Français » Autres tutoriels » Projet entier : Immersive Room Experience » Chapitre 6 : Utiliser la 3D pour avoir une simulation de la Immersive Room

Dans ce chapitre nous allons voir comment utiliser une sortie 3D afin d’avoir une simulation de notre projet.

Chapitre 1 : Importer un modèle 3D et faire l’étude de video projection

Tutoriels – Français » Autres tutoriels » Projet entier : Immersive Room Experience » Chapitre 1 : Importer un modèle 3D et faire l’étude de video projection

Dans ce chapitre nous allons naviguer dans l’espace 3D de Kinetic Designer et utiliser ses outils pour intégrer les video projecteurs.

Afficher le contenu d’une camera 3D sur l’output d’un V-Node

Tutoriels – Français » Autres tutoriels » Projet entier : Immersive Room Experience » Chapitre 6 : Utiliser la 3D pour avoir une simulation de la Immersive Room » Afficher le contenu d’une camera 3D sur l’output d’un V-Node

Dans le Chapitre 2 nous avons créer un output 3D Preview sur la sortie VN02.4. Nous voulons afficher le contenu de la camera Cam Prince. Ouvrir la timeline RS-VNODE Drag & drop la 3D camera Cam Prince dans la timeline Régler sa Resolution dans la fenêtre Editor…

Floor Settings

Kinetic Designer: User Interface » Graph Editor » Compute Specific Graph Nodes » 3D » 3D Physics Engine » Floor Settings

Floors and their settings can be accessed in the General tab of the Physics node. There are two types of floors : Floor and Water. Both are represented by a box whose settings can be modified, and both can be used in combination. Above the floor settings a Gravity…

Compute Specific Graph Nodes

Kinetic Designer: User Interface » Graph Editor » Compute Specific Graph Nodes

The following section details the only nodes that can only be used in the Compute Graph and deal with point cloud data. Categories 3D : Nodes to clone a 3D object or to create a 3D Physics Engine in a 3D Scene Point Cloud : Nodes to manipulate & visualise…

Parameter Examples

Kinetic Designer: User Interface » Graph Editor » Compute Specific Graph Nodes » 3D » 3D Physics Engine » Parameter Examples

Motion type & Layers There are three different Motion types for a body, defining how the body moves : Motion type Description Static The body cannot move, regardless of forces applied Kinematic The body can move with…

Version 6.0

Release Notes » Version 6.0

Drivers We recommend to use these AMD drivers (Download the correct versions): For Windows 10: 22Q2 For Windows 7: 20Q1 You need to update the Deltacast drivers to version 6.26.1 (Deltacast Update Procedure). New features New Book Designer panel…

Version 6.0.16

Release Notes » Version 6.0.16

Drivers We recommend to use these AMD drivers (Download the correct versions): For Windows 10: 22Q2 For Windows 7: 20Q1 You need to update the Deltacast drivers to version 6.26.2 (Deltacast Update Procedure). Graph 3D Physics: Added a Motion…

Version 6.1.7

Release Notes » Version 6.1.7

Drivers We recommend to use these AMD drivers (Download the correct versions): For Windows 10: 22Q2 For Windows 7: 20Q1 You need to update the Deltacast drivers to version 6.30.0 (Deltacast Update Procedure). General Various performance improvements…

XR studio with green screen

Application notes » XR studio with green screen

XR studio with green screen Setup relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 2 outputs Live capture cards (option): - 1 × 12G-SDI or 4 × 3G-SDI - 2 x HDMI 2.0 Tracked cameras: Panasonic AW-UE150 or Stype A powerful,…

XR studio with LED screen

Application notes » XR studio with LED screen

XR studio with LED screen Setup relies on: 1 x Modulo Kinetic Designer 1 x Modulo Kinetic V-Node server with 4 outputs Live capture cards (option): - 1 × 12G-SDI or 4 × 3G-SDI - 2 x HDMI 2.0 Tracked cameras: Panasonic AW-UE150 or Stype A powerful,…

Switch

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Basic input » Switch

Generate a boolean (Toggle mode) or send a Trigger Event. Properties Toggle : Enable Toggle mode (see below) Default : OFF You can click on the ON/OFF button directly on the node to trigger the boolean. Toggle mode: If the Toggle button is checked,…

Software overview

Introduction » Software overview

The Ultimate Video Solution reliable accross the complete workflow Working in close collaboration with show producers, creatives, and technicians all,around the world, we created Modulo Kinetic to help you every step of the way. From show design and simulation to show…

Architectural video mapping

Tutorials – English » Certification tutorials » Architectural video mapping

In this last exercise, we’ll apply what we have learnt on X-Maps with an architectural building and discover the 3D Engine available in Kinetic Designer. We will learn to: Do a projection study in Kinetic Designer Apply a manual warping of X-Maps to…

Basic setup and start of Modulo Kinetic Designer

Starter guide » Modulo Kinetic Designer 2D and Modulo Kinetic Designer 2D+3D » Basic setup and start of Modulo Kinetic Designer

Your Modulo Pi key is activated, your Modulo Kinetic Designer is installed. Now, it’s time to play! Firewall and antivirus: First, check that your antivirus will not prevent the applications to launch or to communicate. Usually, an exception is added…

Advanced

Kinetic Designer: User Interface » V-Nodes » Outputs » Advanced

Mix color It’s possible to adjust the color and opacity of the output. Color levels it’s possible to adjust the color of the output using the color level panel. Click on the reset button to restore an neutral state. Mask It’s possible to…

Introduction

Introduction

Modulo Kinetic More than a media server Modulo Kinetic is the ultimate video solution tailored for the most challenging projects. This fully-integrated media server with embedded live mixer will be the cornerstone of your entire workflow. From show studies…

Version 4.0

Release Notes » Version 4.0

Version 4.0 – May 18, 2021: Release Note In May 2021 and after months of development, Modulo Kinetic makes a major step forward with the release of the version 4. As the biggest release ever, Modulo Kinetic V4 comes with a revamped user interface, a variety of…

Projection study

Tutorials – English » Certification tutorials » Architectural video mapping » Part 1 : Projection study and simulation » Projection study

Study Modes The 3D Viewer panel has two different rendering modes : Study mode and Rendered mode. You can read more details about the differences between these two modes, and particularly the characteristics of the Study mode in the dedicated manual page. When in…

Output d’une vue de projecteur

Tutoriels – Français » Tutoriels de Certification » Architectural video mapping » Partie 3 : Calibration automatique d’un projecteur 3D » Output d’une vue de projecteur

Réglage d’une seconde Render Surface Afin de pouvoir afficher la vue du projecteur 3D, nous avons besoin d’une deuxième Render Surface que nous pouvons assigner au V-Node et sur laquelle nous pouvons rendre la vue du projecteur. Dans la timeline avec…

Timelines

Kinetic Designer: User Interface » Timelines

The timeline is the main part of the 2D compositing engine. By default, projects are created with a single timeline and you can create any number of timelines in the Timeline list panel. Reorganizing your timelines in the Timeline list panel will also reorganize…

Vector Normalization

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Math » Vector Normalization

Normalize a vector (2D or 3D). A Normalized vector is a vector of unit 1, also called a unit vector. A pop-up will appear when you drag & drop this node into your graph asking you what type of vector you would like to normalize. Properties This…

setMaterialColorTexturePlayMovie()

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Script » Javascript » Designer Functions » setMaterialColorTexturePlayMovie()

Description Plays a video media set in a target texture on a material in a 3D scene. The movie will play using the play mode set in the 3D Material. (Loop, Last Image or Invisible). Syntax designer.setMaterialColorTexturePlayMovie("3D SCENE",…

Extend the studio reality over the green screen

Tutorials – English » Other tutorials » Setup a XR studio with a green screen » Extend the studio reality over the green screen

At this point, if you pan the Panasonic camera over the green screen you don’t see anything than behind the scenes. Using the XR possibilities of Kinetic Designer, we are able to extend the scene over the green screen limit. In the 3D Scene, on top click on +…

launchAnimationScene3D()

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Script » Javascript » Designer Functions » launchAnimationScene3D()

Description Launch an animation in a 3D Scene at timecode 00:00:00:00. If your show has multiple animation tracks referencing the same skeleton, toggling them ON simultaneously will stack the keyframe values and break the animations. In this case, they should be…

stopAnimationScene3D()

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Script » Javascript » Designer Functions » stopAnimationScene3D()

Description Stop an animation in a 3D Scene. This will put the animation track on Pause at its current timecode and turn the animation track OFF. *Note: If the Animation tab is open in the 3D scenes panel, it will not refresh dynamically when you call this…

Live Event

Tutorials – English » Certification tutorials » Live Event

In this third exercise, we will learn how to setup a typical show of a live event involving multiple projectors and screens. This show will simulate a corporate event announcing the launch of a new car. Here is a 3D preview of the final setup. It will involve the…

deleteRunningInstance()

Kinetic Designer: User Interface » Graph Editor » Common Graph Nodes » Script » Javascript » Designer Functions » deleteRunningInstance()

Description Deletes a target running instance created by the 3D Instantiate node. Requirements In order to be targeted by this function the instance must meet all of these requirements : It must have been created since the designer and show were launched, and…