This FX allows you to do key compositing based on the chromatic range of a layer.
Primary Color:

You can select the color you want to remove by clicking on the green rectangle

Or you can directly pick the color from the live input.
Secondary/Third color:
if your green background is not homogeneous, you can use a second and third color.

Just select secondary or third color and choose it as explained above
Color Mode:

Select YUV or HSV (Hue Saturation Value) color mode.
Green plate:

Gamma Enable with RGB value: Default neutral value =1
Will adjust the gamma on the whole image which is used as a green plate to create the mask.
Mask:
| Draw Mask | allows you to display the mask generated |
|---|---|
| Threshold | green color value threshold. If 0 the green key value is exactly the same than the chosen green value |
| Opacity Range | Transition between black and white pixel in the mask. If zero the mask is binary … if you increase it you have a semi-transparent transition zone |
| Enable Gamma | Enables the gamma |
| Gamma value | makes a gamma on the distance between the pixel color and the reference color (Gamma=1 neutral) |
| Luma Weight | Takes into account luminance variations to remove the color from the key. if 100% we take into account the luminance variations |
Despill:
Despill function allows you to remove green reflection due to studio lighting.
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| Enable | Enables despill function |
|---|---|
| Showdespill | Shows despill mask |
| Threshold | sets despill threshold |
Edge despill:
You can do despill only on the edges

| Enable | Enables despill function |
|---|---|
| Hue Threshold | Sets hue threshold. 0°: Only pixels whose colour matches the primary color are processed |
| Edge Width | area in pixels relative to the edge |
Smooth Edges:

| Enable | Enables Smoth edges function |
|---|---|
| Smooth depth | area in pixels relative to the edge |
Show Edges:
displays the edges in red

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