Description
This effect displays shapes that separate the Red, Green and Blue channels, simulating the effect of a prism on white light.
Properties
Array properties
Any properties in the input array that matches the name of these properties will be used and displayed accordingly.
These properties can also be shown as inputs on the node by toggling the icon.
In the dropdown menu you can choose how values from the array interact with values from the Editor
panel or the input between : Replace, Add or Multiply.
More information can be found on the GPU Multi category page.
X
: Sets the X value for the coordinates of the effect.
Default : 0.0
Y
: Sets the Y value for the coordinates of the effect.
Default : 0.0
Lifetime
: This is the property from the input array that will be used to animate the waves. If there is no Lifetime property in your input array, the effect will be static. This property can be activated in theEditor
to add a default value that can interact with the ones in the array.
(Default : Inactive property)
Radius
: Sets the radius for the shapes.
Default : Width / 10
Wave Speed
: When the waves are animated (Lifetime property present in input array), this property will control the speed of their propagation.
Default : 3.0
Soft Edge Outside
: Sets a softness for the outside of the shape. Operates between 0 (no softness, sharp edges) and 1 (much softness). Values over 1 will rapidly make the shapes disappear.
Default : 0.5
Soft Edge Inside
: Sets a softness for the inside of the shape. Operates between 0 (no softness, sharp edges) and 1 (much softness). Values over 0.05 will rapidly make the inner part of the shapes disappear.
Default : 0.0
Width
: Sets the width of the waves separating the Red, Green and Blue channels. A value of 0 will make the shape disappear. The higher the value, the more the channels are separated.
Default : 10
Waves
: Sets the number of waves to draw. The waves are all concentric.
Default : 2
Global properties
This node does not have any global properties.
Inputs
This lists only the inputs present by default at the creation of the node. The inputs that appear can be tuned by toggling the button in the Editor
panel.
Name | Type | Description |
---|---|---|
Array | Array | Array input containing at least the positions to draw at |
Image | Image | Input for the background image |
Outputs
Name | Type | Description |
---|---|---|
Image | Image | Image output of the effect |
Example
In this example :
Radius
: 500Wave Speed
: 3.0Soft Edge Outside
: 0.5Soft Edge Inside
: 0.25Width
: 20Waves
: 1
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