A 3D Physics engine is a piece of software that provides an approximate simulation of certain physical systems, such as rigid body dynamics, soft body dynamics, fluid dynamics.

See the dedicated 3D Physics Engine page to learn more on how to configure Physics.


Node Settings


3D Physics node in Graph Editor


Properties


There are two tabs of properties available in the Editor panel for this node : General and Bodies

The General tab contains general properties related to the 3D scene, general debug as well as Floor and Water settings.

The Bodies tab is a dedicated interface to create and manage the bodies in the 3D scene.


Inputs


Name Type Description
Enabled Boolean Set to True to activate the physics or false to deactivate the physics engine
Array Array Array containing the physics data to apply on bodies

Outputs


Name Type Description
Debug Array Output to connect to the mesh emitter to display bodies in the 3D scene
Boolean Boolean Sends a Trigger Event when a collision is detected
ContactRemoved Boolean Sends a Trigger Event when two bodies that had previously collided are completely free from one another
Shape_1 String Name of one of the bodies in the collision
Shape_2 String Name of the other body in the collision

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