A 3D Physics engine is a piece of software that provides an approximate simulation of certain physical systems, such as rigid body dynamics, soft body dynamics, fluid dynamics.
See the dedicated 3D Physics Engine page to learn more on how to configure Physics.
Node Settings
Properties
There are two tabs of properties available in the Editor
panel for this node : General and Bodies
The General tab contains general properties related to the 3D scene, general debug as well as Floor and Water settings.
The Bodies tab is a dedicated interface to create and manage the bodies in the 3D scene.
Inputs
Name | Type | Description |
---|---|---|
Enabled | Boolean | Set to True to activate the physics or false to deactivate the physics engine |
Array | Array | Array containing the physics data to apply on bodies |
Outputs
Name | Type | Description |
---|---|---|
Debug | Array | Output to connect to the mesh emitter to display bodies in the 3D scene |
Boolean | Boolean | Sends a Trigger Event when a collision is detected |
ContactRemoved | Boolean | Sends a Trigger Event when two bodies that had previously collided are completely free from one another |
Shape_1 | String | Name of one of the bodies in the collision |
Shape_2 | String | Name of the other body in the collision |
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