This tab lists only the lights in the current 3D scene.

In the bottom toolbar you can add a light, search by name and delete selected light(s).

3D Lights tab with all three light types


Settings


3D lights properties in the Editor panel

Parameter Description
Visible Toggles display of the light source in 3D Viewer. This does not affect the use of the light source, an invisible light can still illuminate the scene.
On/Off Toggles turning the light on or off. A light that is Off does not illuminate the scene.

Types

The 3D engine includes 3 types of lights :

Type Description
Pointlight Spherical light that illuminates in all directions
Spotlight Directional light from a point (e.g. a follow spot)
Directional light Directional light from a plane (e.g. the sun)
Type Preview Settings
Pointlight An example of a pointlight on a teapot Lumens: 100 000
Color mode: Temperature
Kelvin: 4800K
Spotlight An example of a spotlight on a teapot Lumens: 100 000
Color mode: Temperature
Kelvin: 4800K
Inner cone: 50
Outer cone: 75
Directional light An example of a directional light on a teapot
Image will be updated shortly
Luxes: 500
Color mode: Temperature
Kelvin: 4800K

For these views, Env. Map Intensity was set to 5.0 and Exposure set to 6.0

Spotlight with the same inner/outer cone setting
Spotlight with the same inner/outer cone setting
Spotlight with a larger outer cone setting
Spotlight with a larger outer cone setting

Shadows

Property Description
Cast shadows Toggle if the light source will draw shadows of objects or not
Smooth Apply smoothness on the shadows drawn
Shadow Resolution Resolution of the shadow drawn. Higher values take more ressources.
Near clip Determines the distance under which shadows are not drawn
Bias Value, generally small but not too small, to avoid artifacts in shadows

Power

Property Description
Lumens Power with which the light illuminates the scene
Luxes (Directional light only) Power with which the directional light illuminates the scene

Colors

There are 3 color modes:

Mode Description
Color Simple RGB color
Temperature Converts a light temperature (in kelvin) into a color. A few preset temperatures are available for faster use
Predefined colors Predefined color bench of standard lights

Drag/drop


You can drag and drop any light from the scene into a graph.

You will then have access to the following properties of the light, in read or write mode:

Property Description
X X position of the light source
Y Y position of the light source
Z Z position of the light source
R Red value of the color of the light source
G Green value of the color of the light source
B Blue value of the color of the light source
Power Luminous power of the light source

You can also animate the values : position, target, lumens and color by putting them in a 3D animation sheet.

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