Description
This effect replaces the color values of an input image by mapping each of its pixel according to it’s luma value to a second image used as ramp.
Each luma value is normalized from 0 to 1 and calculated by computing the values in the R,G and B channels.
The pixel luma values are then mapped to a ramp created using coordinates to define the Dark and Light point inside a second image. The color values found in the ramp replace the color values of the original input image.
Properties
Dark UV
: The (x,y) coordinates of the dark point for the ramp.
Default : (0.0 ; HEIGHT)
Light UV
: The (x,y) coordinates of the light point for the ramp.
Default : (WIDTH ; 0.0)
Inputs
Name | Type | Description |
---|---|---|
Image | Image | Image input on which to draw the effect |
Ramp | Image | Image to be used as ramp to generate the effect |
Light UV | Vector 2D | Coordinates for the light point of the ramp |
Dark UV | Vector 2D | Coordinates for the dark point of the ramp |
Outputs
Name | Type | Description |
---|---|---|
Image | Image | Image output of the effect |
Example
To simplify the understanding of the node, in this example we are only changing the x value of the LIght UV vector which defines the color to use for the lighter parts of the image.
This x value is simply slid horizontally along the image used as a ramp on the topmost line of pixels.
Light UV
: X value is animated using and LFO between 600 and 1800 and Y value is static at 0.Dark UV
: X and Y values are both 0.
Need more help with this?
Don’t hesitate to contact us here.