Render Surface
There are two ways to approach our render surface in this project.
Since the projectors on the cyclo screen share an overlap of 384 pixels, we could take this into account when calculating the pixel workspace and stick everything together. This would result in an overall width of (1920×4)-384 = 7296 pixels.
Since this is a virtual workspace and we assign whichever portions of it to our outputs, it can be more practical to leave an “unused portion” in our pixel workspace and simply work with an overall width of (1920×4) = 7680 pixels.
This has the advantage of simplifying media position coordinates and in some situations can make working in conjunction with a video matrix easier as well.
Create a Render Surface with a size of 7680×1080 pixels. This results in the following:
Outputs
Create 4 Outputs on the V-Node and configure them as such:
Output | Name | Map | Out |
---|---|---|---|
1 | MAIN – VP1 | top left:0;0 Size:1920×1080 | top left:0,0 Size:1920×1080 |
2 | MAIN – VP2 | top left:1536;0 Size:1920×1080 | top left:1920,0 Size:1920×1080 |
3 | REMINDER – VP3 & 4 | top left:3840;0 Size:1920×1080 | top left:3840,0 Size:1920×1080 |
4 | CONFIDENCE – MONITOR | top left:5760;0 Size:1920×1080 | top left:5760,0 Size:1920×1080 |
If you are running in demo mode you can only display one output at a time but everything you prepare here will work when you load this project into a Kinetic Designer connected to a V-Node server.
Select all the outputs.
In the Shape
tab set the Test Pattern
to Softedge.
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