This tab lists only the cameras present in the current 3D scene.

In the bottom toolbar you can add a camera, search by name or delete selected camera(s).

With the 3D Viewer panel selected, pressing C on the keyboard will create and select a camera with the same position and field of view as the viewport camera.

This function can be useful to pre-position cameras and promote them into projectors.


Settings


Cameras have the following parameters:

Parameter Description
Position Position of the camera in relation to its parent
Yaw Rotation of the camera around the Y-axis
Pitch Rotation of the camera around the X-axis
Roll Rotation of the camera around the Z-axis
Near Distance from which the camera sees objects (before this distance the objects do not appear in the camera view)
Far Distance after which the camera no longer sees the objects (after this distance, the objects do not appear in the camera’s view)
Find pose Find camera pose (position + orientation) in the world frame
Show wire Toggle display of wire of the view cone
Show box Toggle display of a box representing the camera according to its size parameters (see below)
Target Activates the target mode of the camera
Show target Displays the target in wireframe
Target position World position of the target. Can be dragged and dropped into the graph
Ortho Activates the orthographic projection mode of the camera. Flat rendering without depth effect
Aspect Set the aspect ratio of the camera (16:9, 16:10,…)
Field of view Horizontal opening angle of the camera in degrees (not available in ortho mode)
Overscan set in % the camera POV overscan value
Vertical shift Vertical offset of the rendering cone in percent
Horizontal shift Horizontal offset of the rendering cone in percent
K1-K2-K3-T1-T2 Optical distortion coefficients of the camera
load lens calib Load a custom lens calibration file
Width Width of the box representing the camera
Height Height of the box representing the camera
Depth Depth of the box representing the camera
Promote Turns this camera into a projector
Custom Exposure Enables a custom exposure setting overriding the Scene settings for the exposure on this camera
Exposure Value Custom exposure value (If Custom Exposure is enabled)

In target mode, rotation angles are ignored.

The Promote button is often used when importing 3D scenes containing projectors as cameras. At the moment, the classic 3D exchange files do not support projectors.


Drag and drop in a timeline


You can drag and drop any camera from your scene into one of the timelines.

This will then create a layer rendering from that camera’s point of view.


Drag and drop in a graph


You can drag and drop any camera from your scene into a graph.

This gives access to the different values of the camera, in read or write mode.

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