This tab lists only the cameras present in the current 3D scene.
In the bottom toolbar you can add a camera, search by name or delete selected camera(s).
With the 3D Viewer
panel selected, pressing C
on the keyboard will create and select a camera with the same position and field of view as the viewport camera.
This function can be useful to pre-position cameras and promote them into projectors.
Settings
Cameras have the following parameters:
Parameter | Description |
---|---|
Position | Position of the camera in relation to its parent |
Yaw | Rotation of the camera around the Y-axis |
Pitch | Rotation of the camera around the X-axis |
Roll | Rotation of the camera around the Z-axis |
Near | Distance from which the camera sees objects (before this distance the objects do not appear in the camera view) |
Far | Distance after which the camera no longer sees the objects (after this distance, the objects do not appear in the camera’s view) |
Find pose | Find camera pose (position + orientation) in the world frame |
Show wire | Toggle display of wire of the view cone |
Show box | Toggle display of a box representing the camera according to its size parameters (see below) |
Target | Activates the target mode of the camera |
Show target | Displays the target in wireframe |
Target position | World position of the target. Can be dragged and dropped into the graph |
Ortho | Activates the orthographic projection mode of the camera. Flat rendering without depth effect |
Aspect | Set the aspect ratio of the camera (16:9, 16:10,…) |
Field of view | Horizontal opening angle of the camera in degrees (not available in ortho mode) |
Overscan | set in % the camera POV overscan value |
Vertical shift | Vertical offset of the rendering cone in percent |
Horizontal shift | Horizontal offset of the rendering cone in percent |
K1-K2-K3-T1-T2 | Optical distortion coefficients of the camera |
load lens calib | Load a custom lens calibration file |
Width | Width of the box representing the camera |
Height | Height of the box representing the camera |
Depth | Depth of the box representing the camera |
Promote | Turns this camera into a projector |
Custom Exposure | Enables a custom exposure setting overriding the Scene settings for the exposure on this camera |
Exposure Value | Custom exposure value (If Custom Exposure is enabled) |
In target mode, rotation angles are ignored.
The Promote button is often used when importing 3D scenes containing projectors as cameras. At the moment, the classic 3D exchange files do not support projectors.
Drag and drop in a timeline
You can drag and drop any camera from your scene into one of the timelines.
This will then create a layer rendering from that camera’s point of view.
Drag and drop in a graph
You can drag and drop any camera from your scene into a graph.
This gives access to the different values of the camera, in read or write mode.
Need more help with this?
Don’t hesitate to contact us here.