This tab lists only the projectors in the current 3D scene.

In the bottom toolbar you can can add a projector, search by name and delete selected projector(s).

In addition, you can activate or deactivate a projector by clicking directly on the power button next to its name.

The more actions button in the toolbar enables you to import/export the complete list of your projectors in CSV format (readable by spreadsheet programs such as Excel).

Import projector list

You may use this template file to create a CSV file compatible with Kinetic Designer to quickly import a list of projectors into your 3D scene.

When saving the CSV file, take care to respect the following nomenclature:

  • 1 line per projector
  • All parameters should be separated by a comma character: ,
  • All decimals should be set using the . character

In Excel, this can be set in File > Options > Advanced

Untick Use system separators and set the Decimal Separator to . and Thousands Separator to ,

Setting the decimal and thousand separator in Excel options

Export projector list

You can export the full list of projectors from your 3D scene into a CSV or PDF format.

The list is exported with the following properties for each projector:

  • Name
  • (x,y,z) coordinates
  • (yaw,pitch,roll) orientation
  • aspect ratio
  • pixel resolution
  • throw ratio
  • shifts (vertical and horizontal)
  • power in lumens
  • stack count
  • brand
  • series
  • model
  • lens

For example:
Sample projector list export


Settings


The projector has the following parameters:

Parameters for projector in Editor panel

Parameter Description
Enable Activates the projection in the scene
Position Position of the projector in relation to its parent
Yaw Rotation of the projector around the Y-axis
Pitch Rotation of the projector around the X-axis
Roll Rotation of the projector around the Z-axis
Near Distance from which the projector sees objects (before this distance the objects do not appear in the projector’s view)
Far Distance after which the projector no longer sees the objects (after this distance, the objects do not appear in the projector’s view)
Pin Target Toggle to lock the center of the projection in its current place. Further moving the projector will conserve this center of projection in place.
Color Color for the projector box, wireframe and beam
Show wire Toggle display of the wire of the view cone and the box representing the projector according to its size parameters (see below)
Show beam Toggle display of the projector’s beam
Test Pattern Drop-down list of test pattern
Source Current source (Render surface or VNode output) (see below)
Add to mask Adds the projector in the calculation of blending masks (3D layer)
Mask group Enables the creation of groups of masks to create separate blends
Black level Simulates the blackness that the projector can make (0% is full black)
Aspect Set the aspect ratio of the projector (16:9, 16:10,…)
Resolution Pixel resolution of the projector, this value is only used in 3D study view modes
Throw ratio Distance of projector to the screen divided by width of projection
Overscan set in % the projector POV overscan value
Vertical shift Vertical offset of the rendering cone in percent
Horizontal shift Horizontal offset of the rendering cone in percent
Lumens Luminous power of the projector, this value is only used in 3D study view modes
Stack direction Direction (relative to the projector’s “up” arrow) in which to create the stack
Stack count Number of projectors to add in the stack
Stack spacing Distance between two projectors in the stack
Rotation Applies a rotation to the projected image
Projection Front/rear projection mode
Use database Uses values from the database (see below)
Throw ratio min/max Limit values for the selected lens supplied by the manufacturer (if use database is enabled)
V. shift min/max Limit values for the selected lens supplied by the manufacturer (if use database is enabled)
H. shift min/max Limit values for the selected lens supplied by the manufacturer (if use database is enabled)
Width Width of the box representing the projector
Height Height of the box representing the projector
Depth Depth of the box representing the projector
Promote Turns this projector into a camera
Shadow resolution Improves the accuracy of projected shadows and on faces almost parallel to the projection (in Study Mode especially)
Cast proj. shadows Toggle if this projector will cast its shadow in the projection beam of other projectors
K1-K2-K3-T1-T2 Optical distortion coefficients of the camera
Load lens calib Load a custom lens calibration file
Custom Exposure Enables a custom exposure setting overriding the Scene settings for the exposure on this projector
Exposure Value Custom exposure value (If Custom Exposure is enabled)

Shadow resolution

Shadow Resolution Study Mode Rendered Mode
256 Projector Shadow 256 in Study Mode Projector Shadow 256 in Rendered Mode
1024 Projector Shadow 1024 in Study Mode Projector Shadow 1024 in Rendered Mode
4096 Projector Shadow 4096 in Study Mode Projector Shadow 4096 in Rendered Mode

For these views, Env. Map Intensity was set to 0.0 and Exposure set to 7.0


Database


Kinetic includes piXap’s database of projectors and lenses to perform your implantation simulations.

To use it, select the Use database checkbox. A pop-up window will open and you will be able to select the brand, model and compatible lenses from the database according to your project.

Using the database to select a projectorUsing the database to select a projector

Once the projector has been set up you can still change the lens or projector at any time by clicking on the Edit button.

Projector information after being selected from the databaseProjector information after being selected from the database

Projections


Kinetic Render surfaces and the outputs of VNodes can be used as projected textures in projectors.

To do this drag and drop the desired Render surface or VNode output from its panel into the Source field of the projector.

By doing this you have the possibility to play any content (video, image, live,…) directly projected into your 3D scene.


Drag and drop in a timeline


You can drag and drop any projector from your scene into one of the timelines.

This will then create a rendering layer from that projector’s point of view.


Drag and drop in a graph


You can drag and drop any projector from your scene into a graph.

You will then have access to the different values of the projector, in read or write mode.

Options for projectors in compute graphs

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